Empires and Puzzles Wiki
Tag: Source edit
Tag: Source edit
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[[File:Mission reward.jpg|thumb|220x220px]]
 
[[File:Mission reward.jpg|thumb|220x220px]]
 
===Monster and Hero Chests===
 
===Monster and Hero Chests===
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Like other chest types, these chests have the ''potential'' of providing high quality rewards in there drops but the percentage changes of this are comparatively low.
While these chests, as most rewards, have the ''potential'' of providing a high quality drop, the percentage changes are fairly low and thus quite inconsistent.  It is said that Diamond raid/hero chests offer greater rewards than those awarded for individuals in platinum, but it is also well recognized that the rewards from one tier to the next don't really make stretching to achieve the next tier terribly worthwhile.
 
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It is said that Diamond raid/hero chests offer greater rewards than those awarded for individuals in platinum, but it is also well recognized that the rewards from one tier to the next don't really make stretching to achieve the next tier terribly worthwhile.
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Monster chests are filled by the killing of both monsters and bosses on either map stages or quest challenges. 100 kills are required to fill a chest so, they'll be filled more quickly when choosing targets that have higher monster/boss spawn rate such as, season one, 3/2 or 8/7.
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Hero chests are filled by killing heroes in raids or in final stages of some season one provinces where the final stage features an outpost. 40 kills are required to fill a chest which can be achieved in a number of ways such as, 8 flags achieving 5 kills each; 4 flags achieving 5 kills and 5 flags achieving 4 kills or 10 flags achieving 4 kills.
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Some players can adopt a weak, 'cup dropping' defence team (typically with five relatively weak heroes in conjunction with similarly low level troops) and they do this for the purpose of losing trophies to make it easier to find lower level raid targets. Another approach is to adopt a kill four heroes, flee, rematch, repeat strategy. Only two rematches are available on raids leaving an optimum of killing 4 heroes twice and 5 heroes once. Outposts present no limit on the number of times that four hero kills can be achieved.
   
 
===Elemental Wanted Chest===
 
===Elemental Wanted Chest===

Revision as of 10:28, 9 April 2021

Not to be confused with Missions.
Wanted Chests

Wanted Chests

Wanted Missions appear as chests in the upper lefthand corner but, to open each chest, players are required to attain a number of kills of various types. The three default wanted missions to require kills of: 100 monsters (as typically accessed through the map), 40 heroes (as faced when raiding) or 5 titans (which can be tackled when within an alliance). Rare Elemental Chests sometimes appear in the place of hero chests so as to present the challenge of getting kills (from either enemies or heroes) from a specified element.

After completion of Monster, Hero or Elemental Chests, they get greyed out and are accompanied by a timer that shows how long it wil be before the chest becomes active again.  It is a 12 hour wait between Wanted Chests, but the timer is individual to each type of chest.  Once you have begun to work on a Wanted Chest, there is no time limit for completion, you may draw it out over days, weeks, or months if you like.

The timer between chests may be skipped at a cost of 20 gems for the full 12 hours (with the cost decreasing at a rate of 1 gem every 36 minutes) though much of the time may be of concurrent use in the replenishment of world, raid, or titan energies.

Farming Locations

There are four types of Wanted Chests:

Type Enemies Required Recommended
1.  Monsters Any monster kills S1:  7-4 or 8-7
2.  Elemental Kills must be of
a particular element
(raid or monster)
Dark S1:  7-4  or  8-4
Holy S1:  10-6  or  12-9
Nature S1:  7-5
Fire S1:  4-1, 6-8, 11-6

S2:  3-4

Ice S1:  8-7
3.  Heroes Only raid kills count
(with up to 5 hero
kills per raid)

Raids Only

4.  Titans All titan kills count

Must be in alliance
for the duration
of the hunt

There only known trick to prompt faster or more common spawning of the rare Elemental Monster Missions is by skipping chest timers with gems.  They seem to appear between 20 and 40 chest completions and are thus extremely difficult to predict.

Most of the recommendations above are made in consultation with Mai's Guide to Efficient Farming

Wanted Chest Rewards

Mission reward

Monster and Hero Chests

Like other chest types, these chests have the potential of providing high quality rewards in there drops but the percentage changes of this are comparatively low.

It is said that Diamond raid/hero chests offer greater rewards than those awarded for individuals in platinum, but it is also well recognized that the rewards from one tier to the next don't really make stretching to achieve the next tier terribly worthwhile. Monster chests are filled by the killing of both monsters and bosses on either map stages or quest challenges. 100 kills are required to fill a chest so, they'll be filled more quickly when choosing targets that have higher monster/boss spawn rate such as, season one, 3/2 or 8/7.

Hero chests are filled by killing heroes in raids or in final stages of some season one provinces where the final stage features an outpost. 40 kills are required to fill a chest which can be achieved in a number of ways such as, 8 flags achieving 5 kills each; 4 flags achieving 5 kills and 5 flags achieving 4 kills or 10 flags achieving 4 kills.

Some players can adopt a weak, 'cup dropping' defence team (typically with five relatively weak heroes in conjunction with similarly low level troops) and they do this for the purpose of losing trophies to make it easier to find lower level raid targets. Another approach is to adopt a kill four heroes, flee, rematch, repeat strategy. Only two rematches are available on raids leaving an optimum of killing 4 heroes twice and 5 heroes once. Outposts present no limit on the number of times that four hero kills can be achieved.

Elemental Wanted Chest

The most sought after Wanted Chest is the rare Elemental Chest.  It generally spawns once every 30-40 regular chests (approx. once every two weeks for most people).  This may be sped up significantly by skipping the cooldown timer on chests (up to 4 per day may be skipped). While regular hero and monster chests offer fairly basic rewards, the Elemental Chest awards notoriously excellent loot. Each wanted chest rewards the following:

Reward Quantity Percentages
3* or 4* Ascension Material 2 4* = 16%
3* = 180%
3* or 4* Battle Item 1 Precise % unknown
Gems 20-50 Average: 32
Summon Tokens 3 Epic Hero:  20%
Epic Troop:  52%
Daily Token:  228%
Energy Flask 1 33% chance for each

(Titan, Raid or World)

Trainer Hero 1 Average:  1.24*
Valhalla Coins 3-30 Average:  6
Class Emblems 3-50 Average:  21
Loot Tickets 3-6 Average:  3
4* Ingredient 1 100%

(Source)

This makes Elemental Wanted Missions the only loot source that guarantees so many high quality ascension materials, which is what justifies the gem cost to skip chests so regularly for many players.

Titan Wanted Chests

The titan wanted chest is filled when five titans (onto which a player has inflicted any level of damage) have died. Loot from titan wanted chests are often far from exceptional.  It provides an 11% chance for a 4* ascension material and 24% chance of an Epic Troop Token.  (Source)

That said, since it requires killing 5 titans, it's basically a once-a-week reward for alliance based players (inclusive of titan escapes) and, potentially, something a bit over a twice per five days reward for mercs. When players, including those acting as mercenaries, leave an alliance, the players' titan wanted chests gets greyed out. These chests are given a 12 hour chest timer that differs from the timers of other chests in that remaining time cannot be skipped by the use of gems. A player's titan energy will begin recharging from the instant that the player's titan energy is reduced from 3 to 2. The player may then wait within an alliance to witness the titan's death and then, after leaving, there will be a further 12 hours of energy recharge time before the player can again add filling to their titan wanted chest.

If a titan wanted chest is replaced by an elemental wanted chest, even if the elemental chest is filled more quickly, a merc player may do well to wait for the end of a 4 hour titan energy recharge cycle (or be prepared to use a titan energy flask) before mercing again. Wanted chest credit for a titan kill will only be given after a player has damaged a titan.

Skipping Chest Timers

Skipping timers of monster and hero chests speeds up the frequency of the rare elemental chests (listed above).  To skip one of these timers costs 20 gems, with the cost reducing by 1 gem approximately every 36 minutes.

Cost to skip in gems Time remaining
20 12h
19 11h 41m
18 11h 05m
17 10h 29m
16 9h 53m
15 9h 17m
14 8h 41m
13 8h 05m
12 7h 29m
11 6h 53m
10 6h 17m
9 5h 41m
8 5h 05m
7 4h 29m
6 3h 53m
5 3h 17m
4 2h 41m
3 2h 05m
2 1h 29m
1 54m

You may skip up to three chest timers in any given 24 hour period.  This is a rolling timer and it is shared amongst all of your wanted chests.

The shortest time reported between Rare Elemental Wanted Missions is 4 days, while the average for someone who skips multiple chests per day is more like one every 7-10 days.  Skipping 3 chest timers per day costs approx. 60 gems per day and if done for the average of 8 days it would total 480 gems per chest on average.  This figure changes, however, depending upon how much time is left on the timer when you choose to skip what remains.  (Source)