Empires & Puzzles receives regular updates. With bigger releases, bug fixes and such are released more often, whereas bigger updates are released on approximately a monthly basis. The following is a list of recent updates:
Update 25: Santa's Challenge
Released: November 11, 2019
Santa’s Challenge is back. Prepare yourself for the special Xmas Event in December!
Smaller Fixes and Changes:
Fixed a bug where defeated minions were still showing in UI.
Fixed a bug where enemies using revive talent sometimes turned invisible instead of transparent.
Fixed a bug where Marie-Therese’s and Atomos’ special skills didn’t always work correctly due to an issue of Stage Property in the final Season 2 stage.
Fixed a bug where Ursena’s and Mitsuko’s reflecting status effects were not blocking negative effects such as mana reduction.
Fixed a rare bug where some players didn’t receive Challenge Event tier completion rewards.
Combining Alkashards doesn’t include Rare Ascension Items that can be received as loot from map stages as an option.
The color of the VIP dragon can now be changed to purple if the VIP Pass has more than 30 days left. When the VIP pass has less than 30 days left the dragon will turn green.
Update 24: Costumes
Released: October 14, 2019
New Costumes added:
Legendary Costumes for Quintus, Lianna, Horghall, Elena, Isarnia, Richard, Joon and Vivica.
Epic Costumes for Tiburtus, Rigard, Melendor, Skittleskull, Boldtusk, Li Xiu and Sonya.
Rare Costumes for Brienne, Hawkmoon, Bane, Gunnar and Tyrum.
Ameonna: Removal of dispellable and undispellable status effects now happens in the beginning of their Special Skill.
Elemental Barriers and similar reflecting status effects only reflect direct damage and status ailments. Everything else is blocked, but not reflected back to the opponent.
Smaller Fixes and Changes:
Number of free summons is shown when in base.
Mana speed of a hero is now visible in battle.
Buff Booster Tournament now affects special skills.
Underwater levels now affect special skills.
Fixed a bug where Giant Harpoon’s defense decrease was not activated after Tornado’s reshuffle.
Fixed a bug where Elemental Barrier didn’t block dispel.
Heroes that heal based on how much they deal damage now receive 0 HP when attacking an enemy with elemental barrier.
Fixed a bug where damage was not dealt to all targets if the special’s caster dies to reflect or counter attack damage.
Fixed a bug where Kingston’s attack debuff did not reduce target’s attack as much as it should have.
If a hero has both dodge status effect and evade talent the dodge status effect is applied first.
Removed dodge and resist UI notifications on talent activation. Only the talent icon will be shown when a talent is activated.
Fixed a bug where game freezes if a Marie-Thérèse’s zombie dies to Spell Slay effect damage.
Update 23: Stronghold 22 and 23
Released: September 4, 2019
Challenge Events updated.
All Challenge Events have 15 stages for each difficulty.
New rewards.
New Item Challenge Coin added.
Use 10 Challenge Coins for a free summon in the Event Summon.
Stronghold Levels 22 and 23 added.
Upgrading the Stronghold unlocks new Advanced Buildings.
Stores more recruits than House. Trains new recruits.
Hunter’s Lodge added.
Unlocks crafting of new Legendary Battle Items.
Legendary Battle Items are crafted with Titan Parts that can be found as loot from Titans. Titans will drop Titan Parts when Alliances use Giant Harpoons in Titan Battles.
Cooldown to use Mystic Vision reduced from 16 hours to 8 hours. The amount of rewards is adjusted so that the daily amount of items from Mystic Vision is the same as before.
The War Score is now included in the Alliance Score. There has been no change in how the War Score is calculated except that we divide it by six. The War Score now makes up roughly one third of the Alliance Score together with the Trophy Score and the Titan Score.
If a player joins an Alliance after the Titan has already spawned, the player will get reduced loot from that Titan.
Fixed a bug where Misandra’s additional attack hit allies if Misandra missed the enemy. Misandra is not giving mana to allies for missed hits anymore.
Fixed a bug where Hel and Proteus were not blocking Onatel from gaining mana.
Fixed a bug where Kageburado didn’t always deal higher damage on Titans when they had over 50% of health remaining.
The attack increment per hit in Khiona’s, Namahage’s, and Brienne’s attack buff does not change anymore when the hero’s special level increases. The attack per hit value is the current maximum value on all levels from now on. The base attack modifier of the buff will work as before: it will increase when the hero’s special level increases.
Items cannot be used on Heroes that are in Ghost form.
Fixed Athena’s defense debuff: the defense reduction was showing incorrect values in the character’s info panel.
Preparation Phase that lasts for 24 hours. During the preparation phase you join the up coming Tournament and prepare your defense team. You can only use defense teams that match the event rules.
Battle Phase that lasts for four days. The Battle Phase is divided to four Battle Days where you have five attacks available for each Battle Day. You can only use attack teams that match the event rules.
Reward Phase that lasts two days. Your final score will determine your reward tier. You get rewards only from the highest reward tier that you belong to.
Raid Tournaments have three Special Rules:
Rush Attack: All Special Skills are Very Fast.
Bloody Battle: Healing has no effect.
Buff Booster: Each active buff gives +20% attack.
Raid Tournaments can have limitations to Hero and Troop rarity and Elements.
Raid Tournaments are scored based on four factors:
Enemies killed: The amount of enemies killed during your attack.
Winning: Victorious attack will award extra points.
Difficulty Bonus: Winning the attack will award points based on comparing the performance of the opponent’s defense team with the performance of your attacks.
Defense Team Grade: Your defense team will receive points in the end of each Battle Day based on their performance.
Featured Alliance Message added:
Alliance Leaders can setup an always visible featured message to alliance chat that is only visible to alliance members.
Balance Changes:
Final stages of Class Quests are now harder than before.
Khagan: Damage changed from damage to target and minor damage to nearby enemies to damage to target and nearby enemies. Direct damage increased from 305% to 320%.
Aegir: Removed +54% defense against Nature buff. Added +30% defense buff. All buffs affect all allies.
Justice: Direct damage increased from 220% to 240%. Accuracy for all enemies decreased from -35% to -40%.
Horghall: Direct damage increased from 225% to 235%.
Thorne: HP stat decreased from 1421 to 1339, Attack stat increased from 605 to 638. Direct damage increased from 460% to 480%.
Elena: Direct damage increased from 196% to 202%. Amount of counterattack increased from 115% to 125%.
Elkanen: Direct damage increased from 300% to 330%.
Domitia: Direct damage increased from 390% to 410%.
Natalya: Damage over time increased from 700 to 752.
Kadilen: Direct damage increased from 170% to 190%.
Valeria: Direct damage increased from 155% to 235%.
Boomer: Direct damage increased from 184% to 204%.
Hu Tao: Direct damage increased from 175% to 200%.
Cyprian: Amount of counterattack increased from 115% to 125%.
Boril: Amount of counterattack increased from 115% to 125%.
Fixed a bug where the shop was always showing a new indicator.
Fixed a bug where heroes were revived but looked dead.
Fixed a bug where enemy taunt protected your allies from Mok-Arr’s damage to allies.
Fixed a bug where Ameonna’s Ghost form prevented counterattack damage from hitting allies to her right.
Update 19.1: The Hatter Bug Fix
Released: February 5, 2019
Fixed a bug where The Hatter’s Special Skill caused the game to crash or freeze when cast which caused him to receive damage from a counterattack and die.
Added enemy element icon in the enemy info tooltip.
Removed the word ‘additional’ from Chain Strike’s description.
User Experience when linking between iOS and Android enhanced.
Fixed counterattack damage when the defender has minions.
Fixed a bug where an invisible opponent stays on the battlefield after being killed when they try to heal themselves by absorbing damage after receiving counterattack damage.
The increased odds only affect the ratio of old and new Rare heroes gained, and does not affect the odds of Epic or Legendary heroes.
Increased the amount of Loot Tickets gained monthly.
This includes the amount gained from VIP Pass, rewards from Chests and Rare Titans, as well as how many of them are included in offers.
Support for migrating your progress from iOS to Android or vice versa.The summon and chest views include information about the appearance rates of different heroes and other items.
Each war now has a specific War Rule in effect. War Rules change how the enemy team is supported during battles.
‘Revenge Attack’ now deals damage relative to the health remaining instead of a fixed amount of damage. ‘Revenge Attack’ has been renamed to ‘Enemy Arrows’.
‘Enemy Boost’ increases the attack power of enemy heroes.
‘Enemy Aid’ heals all enemy heroes.
Smaller Fixes and Changes:
Local Leaderboards added. You can now see how your trophies measure against other players in your region.
New chat room ‘Experienced’ available from player level 20 onward.
Two new common Troop types added to ensure all elements have same amount of troops available in summons.
Rare Titan appearance rules fixed. They should now appear more consistently for all alliances that have titans of 5 stars and above.
Hansel’s and Gretel’s Spell Slay effect is applied also at the end of the turn if mana is full.
Adjusted how many participants are eligible for lower rank rewards. Lower rank rewards are now given to notably higher amount of participants.
Challenge Event tiers renamed to Rare, Epic and Legendary
Guinevere, as an Event Boss, has a reduced mana recovery speed
Further improvements for iPhone X screen layoutSmaller Fixes and Changes:
The hero roster cap increases from player level ups are now distributed more evenly
Food and iron gains from Raiding are adjusted to also take the opponents trophies into account
Battling multiple Titans with different Alliances within a single day reduces the value of any potential loot. This effect, if active, can be seen in the Titan Rewards information dialog
Added a new warning in case a player is about to sacrifice a 5-star hero with more than 1 ascension level
Update 11: Springvale and War Changes
Released: March 23, 2018
Spring Event is approaching! Stay tuned for special stages, heroes and offers!
Added the option to examine Hero illustrations in detail.Added support for inspecting alliances from the player info view.Character special descriptions format changed.Increased the amount of hero teams from 3 to 5.Added a notification for network connection problems.Various bug fixes and smaller improvements.
Adjustments to the functionality of how Defense Reduction debuffs work. The exponential damage increase resulting from very low defense values has been adjusted to provide slightly less extreme results.