The Training Camp (abbreviated in fandom as TC) is a building that serves as the primary free-to-play method of gaining heroes. You spend food and recruits, along with ascension materials (for most levels), and after some time gain a hero of a particular rarity or element.
Training camps do not have ability to produce typically more powerful Hero of the Month grade heroes.
Noteworthy Training Camp Levels[]
- TC2: A quick (30 minute) training that rewards a 1* or 2* hero, primary use for Adventurer's Kit.
- TC4: The first level that does not require anything other than food, recruits, and time.
- TC11: Even lower food and recruit requirements than TC4, with greater reward.
- TC12: First guaranteed training of 3* heroes.
- TC13: Guaranteed training of 3* heroes and potential to receive 4* heroes (5% chance).
- TC19: Quick, food-expensive way to create 1* heroes for leveling; requires Rugged Clothes.
- TC20: Only training that can potentially reward a 5* hero. Tests in December, 2018 showed draws in the region of 75% for 3* heroes, 20% for 4*, and 5% for 5* heroes. Forum posts from 2019 indicate a lower rate of production of higher quality heroes.
Also of interest:
- Category:TC13 Heroes: List of all heroes available from TC13
- Category:TC20 Heroes: List of all 4* and 5* heroes available from TC20
Common Practices[]
- Once attaining TC11 it is common to invest extra recruits into training as a way of banking them, allowing for their temporary storage rather than being solely dependent on Houses. (The food costs are negligible, surplus food is better banked through TC10.) Later, more expensive training (such as TC13 or TC20) may deplete housed recruit pool, so the recruits placed into TC11 can be withdrawn.
- While building your Base it is recommended to bring all Training Camps to TC11 ASAP, with at least one going up to TC13. This allows to cheaply train heroes for use in leveling, and to build up a good pool of 3* with the chance to obtain a few 4* before you're done building everything out. (Coppersky advises pay-to-play players willing to use expensive Summons for top-level heroes not to push onward to TC20 but concentrate on Forges.)
- To have enough on-hand iron to build Stronghold 20 (1,969k), and in turn TC20 (only 1,641k), it is necessary to upgrade all five Iron Storages to level 18 (5x 392k = 1960k, + 10k capacity of the Stronghold; another but less effective combination would require at least three level 19s.
Training Camp Costs and Rewards*[]
While the training is pretty straightforward, it should be noted that research must only be completed in one Training Camp for all camps to be able to take advantage of it (assuming they are of appropriate level).
The levels yielding a mix of 1* and 2* heroes are generally assumed to have equal 50% share of both.
TC Lvl |
Name (in-game) |
Training Costs | Time | Rarity | Food /hour | Food/ recruit |
---|---|---|---|---|---|---|
1 | Common | 1,600 food, 5 recruits, 1 practice sword |
10m | 1* only | 9,600 | 320 |
2 | Uncommon | 2,000 food, 5 recruits, 1 adventurer's kit |
30m | 1* or 2* | 4,000 | 400 |
3 | Fast | 5000 food, 5 recruits, 1 practice sword |
2m | 1* only | 150k | 1,000 |
4 | Low Cost | 1500 food, 4 recruits | 3h | 1* or 2* | 500 | 375 |
5 | Fire | 8,500 food, 5 recruits, 1 practice sword, 1 adventurer's kit |
1h | 1* or 2* | 8,500 | 1,700 |
6 | Ice | 1h | 1* or 2* | |||
7 | Nature | 1h | 1* or 2* | |||
8 | Dark | 1h | 1* or 2* | |||
9 | Holy | 1h | 1* or 2* | |||
10 | Advanced | 105,000 food, 25 recruits, 1 rugged clothes, 1 training manual |
1d | 1*, 2* or 3* | 4,375 | 4,200 |
11 | Extra Low Cost | 1,000 food, 2 recruits | 2h | 1* or 2* | 500 | 500 |
12 | Guaranteed Rare |
164,000 food, 45 recruits, 1 rugged clothes, 1 training manual |
2d | 3* only | ~3,417 | ~3,644 |
13 | Elite | 265,000 food, 70 recruits, 1 wooden shield, 1 leather armor |
2d | 3* or 4* (5%?) | ~5,521 | ~3,786 |
14 | Advanced Fire |
105,000 food, |
1d | 1*, 2* or 3* | 4,375 | 4,200 |
15 | Advanced Ice | 1d | ||||
16 | Advanced Nature | 1d | ||||
17 | Advanced Dark | 1d | ||||
18 | Advanced Holy | 1d | ||||
19 | Extra Fast | 5,500 food, 2 recruits, 1 rugged clothes |
1m | 1* only | 330k | 2,750 |
20 | Legendary | 297,000 food, 100 recruits, 1 sharpening stone |
2d | 3*, 4* (20%) or 5* (5%) | 6,187.5 | 2,970 |
TC Level | Upgrade Cost | Upgr. Time | Iron/hr | Research Food | Res. Time |
---|---|---|---|---|---|
2 | 4,100 iron | 1m | 246,000 | 6,700 | 15m |
3 | 10,200 iron | 5m | 122,400 | 9,500 | 15m |
4 | 22,000 iron | 30m | 44,000 | 21,000 | 15m |
5 | 39,200 iron | 1hr 15m | 31,360 | 36,700 | 4h |
6 | 63k iron | 2h 30m | 25,200 | 57,900 | 4h |
7 | 94,500 iron | 4h 20m | ~21,808 | 85,300 | 4h |
8 | 135k iron | 6h 45m | 20,000 | 119k | 4h |
9 | 190k iron | 9h 45m | ~19,487 | 166k | 4h |
10 | 251k iron | 13h 30m | ~18,593 | 215k | 8h |
11 | 323k iron | 17h 55m | ~18,028 | 273k | 1d |
12 | 408k iron | 23h 10m | ~17,612 | 339k | 1d |
13 | 516k iron | 1d 5h | ~7,938 | 443k | 8h |
14 | 627k iron | 1d 12h | ~8,708 | 509k | 1d |
15 | 753k iron | 1d 20h | ~9,412 | 603k | 1d |
16 | 894k iron | 2d 4h | ~7,210 | 708k | 1d |
17 | 1,050k iron | 2d 14h | ~7,806 | 822k | 1d |
18 | 1,242k iron | 3d | 6,900 | 945k | 1d |
19 | 1,433k iron | 3d 12h | ~7,464 | 1,077k | 8h |
20 | 1,641k iron | 4d | ~6,837 | 1,313k | 7d |
The sum of all upgrading times is 22 days 6 hours 46 minutes 10 seconds, though getting near that in practice would require having sufficiently developed other buildings so as not to wait for their upgrades, not to mention Mines production.
Special thanks to the excellent work done on Coppersky's Compendium (forum thread) and the Empires and Puzzles RPG Wiki for many of the figures.