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[[File:Dragon Rooster Info.jpg|thumb|220x220px]]
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[[File:Dragon Rooster Info.jpg|thumb|250px]]
Titans are bosses that may only be fought if you are part of an [[alliance]].  There is a titan to match each element at each star level. 
 
   
  +
:''For monthly special events, see [[Mythic Titans]].''
Each titan appears on the [[map]] for a maximum of 22 hours, with a one hour wait period before the next titan will spawn.  The level of the titan that spawns is dependent upon the alliance's Titan Score.
 
  +
  +
'''Titans''' are boss-like [[enemies]] that may only be fought by [[Player]]s who are in an [[alliance]].  There are Titans of each element on many star levels, varying with the alliance's strength, specifically Titan Score.
  +
  +
Each Titan appears on the [[map]] for a maximum of 22 hours, with a one hour wait period before the next titan will spawn. (This ensures rotation around the day in each time zone.) Titans appear on the [[Map]] of Season 1, right of Provinces 3 to 8.
  +
  +
All alliance members have a chance to attack the titan. Each battle contributes to the total damage. The titan is defeated when the the alliance collectively wears down the titan's HP to 0. If the titan is not defeated within the 22 hours, it "escapes".
   
All members of your alliance have a chance to attack the titan. Each battle contributes to the total damage. The titan is defeated when the the alliance collectively wears down the titan's [[HP]] to 0. If the titan is not defeated before the 22 hours are up, it "escapes".
 
 
==Titan Battles==
 
==Titan Battles==
[[File:Titan Battle.jpg|thumb|352x352px]]
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[[File:Titan Battle.jpg|thumb|250px]]
Titan battles are against one big boss The two outer tiles miss the titan, while the middle five hit.  If the titan is a rare titan, then the element of the titan will be reflected back to the any heroes of that element. 
+
Titan [[battle]]s are against one big boss wide over the middle 5 tiles, while the two outer tiles miss the titan With a Rare Titan ([[Ancient Tiger]], [[Thunder Unicorn]], [[Dragon Rooster]], [[Alpha Gryphon]] or [[Queen Harpy]]) damage by its element will be reflected back to any heroes of that element.
   
 
Attacking a titan costs 1 Titan [[Energy]].
 
Attacking a titan costs 1 Titan [[Energy]].
   
Each battle has a countdown timer. For example, the Gorgon Queen battle shown has 1:29 remaining. The maximum battle time depends on the titan and its difficulty level. However, once a titan spawns, all battles with that particular titan will have a the same amount of time on the timer.
+
Each battle has a countdown timer, typically 1m 30 s (see the Gorgon Queen battle shown). The maximum battle time depends on the titan and its difficulty level. However, once a titan spawns, all battles with that particular titan will have a the same amount of time on the timer.
   
Titans have visible weak points.  Tiles sent into the weak point do additional damage, and If you hit the weak point with three tiles (regardless of color or damage done), then the titan will be stunned for one turn and unable to attack. Rare titans with reflect ability, however, will not be stunned by the reflected color.
+
Titans have a visible, marked weak point which shifts randomly every 3 turns.  Tiles sent into the weak point do additional damage, and if it is hit with three tiles (regardless of element or damage done), the titan is stunned for one turn and unable to attack. Rare titans with reflect ability, however, will not be stunned by the reflected color.
  +
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=== Ideal Team Composition ===
  +
Generally, it is best to field heroes of the strongest [[element]] against a particular titan – see [[Color Stacking]].  Beyond this, as many of the following as possible:
  +
  +
* [[:Category:Buffers|Buffer]] that increases ally damage
  +
* [[:Category:Debuffers|Debuffer]] that decreases titan defenses
  +
* [[:Category:Defensive Heroes|Defensive hero]] or specifically [[healer]] that increases survivability (may not be necessary with strong Heroes or weak Titan)
   
==Ideal Team Composition==
 
Generally speaking, it is best to field heroes of the strongest color against a particular titan (see [[elements]]).  Beyond this, as many of the following as possible is ideal:
 
*A [[:Category:Buffers|buffer]] that increases ally damage
 
*A [[:Category:Debuffers|debuffer]] that decreases titan defenses
 
*A [[:Category:Defensive Heroes|defensive hero]] that increases survivability
 
 
There are also several very notable heroes in particular who embody precisely these characteristics.
 
There are also several very notable heroes in particular who embody precisely these characteristics.
   
  +
[https://www.reddit.com/r/EmpiresAndPuzzles/comments/dyplal/best_titan_teams_for_each_color_with_substitutes/ There is a far more in-depth discussion] about specific heroes to use for each particular color of titan over on Reddit. It's well worth the read!
==Notable Heroes==
 
There is one particular hero combination of interest when it comes to titan battles:  [[Wu Kong]]/[[Tarlak]] + [[Wilbur]].  This is because Wu Kong and Tarlak increase tile damage of all heroes, while Wilbur reduces the defense of the titan and increases your team's defense substantially.
 
   
  +
==== Notable Heroes ====
Other heroes of note are those that reduce enemy defenses against specific elements.  See [[Special Skills#Exceptionally Unique|this list]] for specifics.
 
  +
There is one particular Hero combination of interest for Titan battles:  [[Wu Kong]]/[[Tarlak]] + [[Wilbur]].  Wu Kong and Tarlak increase tile damage of all heroes, while Wilbur both reduces the defense of the titan and increases the team's defense substantially.
   
  +
Other heroes of note are those that reduce enemy defenses against specific elements.  See [[Special Skills#Exceptionally Unique]] for specifics.
==Commonly Used Battle Items==
 
  +
Because of how important titans are to alliances and the acquisition of ascension materials, it is common to use numerous items in battle.  [https://forum.smallgiantgames.com/t/titan-poll-what-battle-items-do-you-use-when-attacking-a-titan-multiple-choices-help-needed-thx/70246 A poll done in December, 2018] declared the following to be the 5 most often used items in titan battles:
 
  +
=== Commonly Used Battle Items ===
#  [[Antidotes]]
 
  +
Because of Titans' importance to alliances and the acquisition of ascension materials, it is common to use numerous [[Battle Items]]. [https://forum.smallgiantgames.com/t/titan-poll-what-battle-items-do-you-use-when-attacking-a-titan-multiple-choices-help-needed-thx/70246 A poll in 2018] found 5 most often used items in titan battles:
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  +
#  [[Antidotes]] (when the Titan gives ailments)
 
#  [[Arrow Attack]]
 
#  [[Arrow Attack]]
#  [[Minor Mana Potion]]  [[Mana Potion]]
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#  [[Minor Mana Potion]] / [[Mana Potion]]
 
#  [[Tornado]]
 
#  [[Tornado]]
 
#  [[Axe Attack]]
 
#  [[Axe Attack]]
   
 
==Titan Levels==
 
==Titan Levels==
They range in difficulty from 1* up through 12*.    Since defeating a titan awards additional Titan Score, the level of the titan that is spawned fluctuates between two levels, increasing until failure, then decreasing anew until your Titan Score is increased enough to attempt the more difficult one again.
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Titans range in difficulty from 1* up to 14*.  Since defeating a titan awards additional Titan Score to the alliance, the level of the titans spawned fluctuates between levels, increasing until failure, then decreasing anew, until the Titan Score is increased enough to attempt the more difficult one again.
  +
Rare titans appear every 9-15 fights and rotate through the possible elements ([https://forum.smallgiantgames.com/t/rare-titans-schedule/70965 source]).  They bring with them an increased chance for a specific ascension drop, though they are also more difficult as they will reflect their own element back at the attackers, have additional health, and do additional damage.
 
  +
Rare Titans appear approximately every 8-10 killed titans and rotate through the possible elements ([https://forum.smallgiantgames.com/t/rare-titans-schedule/70965 source]).  They bring an increased chance for a specific 5* ascension drop, though they are also more difficult as they will reflect their own element back at the attackers, have additional health, and do additional damage.
   
 
==Titan Loot==
 
==Titan Loot==
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[[File:20181223_231955.jpg|thumb| C on a Rare 7* = Tier 8]]
There is a grading scale for titan loot that breaks down into the following:
 
  +
{| border="0" cellspacing="1" cellpadding="1" style="width:650px;" class="article-table"
 
  +
There is a grading scale of "Performance Score", i. e. damage to the Titan, that determines the 18 loot "tiers" for alliance members:
|+Titan Loot Tiers
 
  +
  +
{| class="article-table"
  +
|+ Titan Loot Tiers (TL = Titan's level; rounding up?)
 
|-
 
|-
! scope="row" style="text-align:center;"|Grade
+
! scope="col" | Score
! scope="col" style="text-align:center;"|Damage Requirement
+
! scope="col" | Damage Requirement
! scope="col" style="text-align:center;"|Successful Loot
+
! scope="col" | Killed
! scope="col" style="text-align:center;"|Escaped Loot
+
! scope="col" | Escaped
 
|-
 
|-
! style="text-align:center;" scope="row"|A+
+
! scope="row"| A+
| style="text-align:center;"|Highest Damage Dealer
+
| Highest Damage Dealer || TL + 3 || (not given)
| style="text-align:center;"|Titan Level + 3
 
| style="text-align:center;"|Not awarded
 
 
|-
 
|-
! style="text-align:center;" scope="row"|A
+
! scope="row"| A
| style="text-align:center;"|#2 - #5 Damage Dealers
+
| #2 - #5 Damage Dealers || TL + 2 || (TL + 2) / 2
| style="text-align:center;"|Titan Level + 2
 
| style="text-align:center;"|1/2 * (Titan Level + 2)
 
 
|-
 
|-
! style="text-align:center;" scope="row"|B
+
! scope="row"| B
| style="text-align:center;"|At least 3.3% of Titan Health
+
|At least 3.3%* of Titan health|| TL + 1 || (TL + 1) / 2
| style="text-align:center;"|Titan Level + 1
 
| style="text-align:center;"|1/2 * (Titan Level + 1)
 
 
|-
 
|-
! style="text-align:center;" scope="row"|C
+
! scope="row" | C
| style="text-align:center;"|1% to 3.3% of Titan Health
+
| 1% to 3.3% of Titan health || TL || 1
| style="text-align:center;"|Titan Level
 
| style="text-align:center;"|Loot Tier 1
 
 
|-
 
|-
! style="text-align:center;" scope="row"|D
+
! scope="row" | D
| style="text-align:center;"|Less than 1% of Titan Health
+
| Less than 1% of Titan health || TL / 2 || 1
| style="text-align:center;"|1/2 of Titan Level
 
| style="text-align:center;"|Loot Tier 1
 
 
|}
 
|}
  +
[[File:20181223_231955.jpg|thumb]]''[https://forum.smallgiantgames.com/t/titans-grades-loot-tiers-and-you/14878 Source: Titan loot tiers]''
 
  +
<nowiki>*</nowiki> 3.3% is close to the average damage required from members of a 30 strong alliance.
  +
  +
Rare titans give the same loot tier as regular titans rated one star higher.
  +
  +
''[https://forum.smallgiantgames.com/t/titans-grades-loot-tiers-and-you/14878 Source: Titan loot tiers]''
   
 
===Ascension Materials===
 
===Ascension Materials===
  +
Titans prove to be a very valuable source of [[ascension]] materials.  These may be the farmable or non-farmable variety.  Using the loot tiers above and considering the level of the titan you are facing, you are guaranteed the following number of ascension mats upon kill:
 
  +
{| class="article-table" style="float:right; clear:right; margin-left:1em"
{| border="0" cellspacing="1" cellpadding="1" style="width:200px;" class="article-table"
 
|+Ascension Loot Rewards
+
|+ Ascension Loot Rewards
  +
! scope="col" | Loot Tier
  +
! scope="col" | Asc. Mats
 
|-
 
|-
  +
| 1
! scope="col" style="text-align:center;"|Loot Tier
 
  +
| 1
! scope="col" style="text-align:center;"|Guaranteed # of Ascension Mats
 
 
|-
 
|-
  +
| 2–8
| style="text-align:center;"|1
 
  +
| 2
| style="text-align:center;"|1
 
 
|-
 
|-
  +
| 9–13
| style="text-align:center;"|2 - 8
 
  +
| 3
| style="text-align:center;"|2
 
 
|-
 
|-
  +
| 14+
| style="text-align:center;"|9+
 
  +
| 4
| style="text-align:center;"|3
 
 
|}
 
|}
  +
  +
Titans are a very valuable source of [[ascension]] materials (these may be the farmable or non-farmable variety).  Using the loot tiers above and considering the titan's level, the player is guaranteed the number materials in the table.
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  +
The five Rare Titans ([[Ancient Tiger]], [[Thunder Unicorn]], [[Dragon Rooster]], [[Alpha Gryphon]] and [[Queen Harpy]]) provide a bonus chance of dropping ascension materials required by {{rarity|R5}} Heroes of the titan's element (the items, in the same order: [[Mystic Rings]], [[Farsight Telescope]]s, [[Mysterious Tonic]]s, [[Poison Darts]], and [[Royal Tabard]]s).
  +
 
===Percentages===
 
===Percentages===
  +
After tracking 100 titan drops from 7* - 9* titans, [https://docs.google.com/spreadsheets/d/1Cb3noC6I4nB8BoMStRZDpIdTs3myYnvZxMc4ORdAt30/edit?usp=sharing one alliance had]:
 
{| border="0" cellspacing="1" cellpadding="1" style="width:250px;" class="article-table"
+
{| class="article-table" style="float:right; margin:-1em 0 0 1em"
  +
! scope="col" style="text-align:center;" | Reward
  +
! scope="col" style="text-align:center;" | Chance
 
|-
 
|-
  +
| 4* [[Ascension]] Mat
! scope="col" style="text-align:center;"|Reward
 
  +
| 3% per slot
! scope="col" style="text-align:center;"|Chance
 
 
|-
 
|-
| style="text-align:center;"|4* [[Ascension]] Mat
+
| 3* Ascension Mat
| style="text-align:center;"|3% per slot
+
| 24% per slot
 
|-
 
|-
  +
| [[Items|Battle Items]]
| style="text-align:center;"|3* Ascension Mat
 
  +
| 2 per titan
| style="text-align:center;"|24% per slot
 
 
|-
 
|-
  +
| Epic Hero [[Token]]
| style="text-align:center;"|[[Items|Battle Items]]
 
  +
| 1%
| style="text-align:center;"|2 per titan
 
 
|-
 
|-
| style="text-align:center;"|Epic Hero [[Token]]
+
| Epic Troop Token
  +
| 2%
| style="text-align:center;"|1%
 
 
|-
 
|-
  +
| [[Flask|Energy Flask]]
| style="text-align:center;"|Epic Troop Token
 
  +
| 10%
| style="text-align:center;"|2%
 
 
|-
 
|-
  +
| [[Trainer Hero]]
| style="text-align:center;"|[[Flask|Energy Flask]]
 
  +
| 40%
| style="text-align:center;"|6%
 
 
|-
 
|-
  +
| [[Gems]] || 5
| style="text-align:center;"|[[Trainer Hero]]
 
| style="text-align:center;"|34%
 
|-
 
| style="text-align:center;"|[[Gems]]
 
| style="text-align:center;"|4 each
 
 
|}
 
|}
  +
Note:  The 3* Ascension Mat drop was not separated between farmable and non-farmable, thus it could be a compass or just a chainmail shirt.  See below for more information on Ascension Mat drop slots.
 
  +
A data mining project collecting 4200 rewards ([https://forum.smallgiantgames.com/t/titan-loot-project-a-data-farming-project/170081 source]) confirmed that drop rates depend on the loot tier achieved. Around tier XIV (14) drop rates roughly are as shown in table; however there is a complicated sliding scale.
===5 Titan Wanted Chest===
 
  +
Unfortunately, while it seems like the 5 Titan Wanted Chest should award excellent loot, the vast majority of the time does not.  The one thing that it does well is provide another chance at an ascension material, and potentially award an Epic Troop Token (24%).  It also awards an 11% chance at a 4* ascension material.  That said, since it requires killing 5 titans, it's basically a once-a-week reward for the titan faithful among us that proves fruitful once every 4-10 weeks, depending upon what you value. ([https://docs.google.com/spreadsheets/d/1Cb3noC6I4nB8BoMStRZDpIdTs3myYnvZxMc4ORdAt30/edit?usp=sharing Source])
 
  +
Note: The 3* Ascension Mat drop is not separated between farmable and non-farmable, thus it could be a [[Compass]] or just a [[Chainmail Shirt]]. See below for more information on Ascension Mat drop slots.
  +
  +
===Titan Wanted Chests===
  +
  +
The Titan [[Wanted Missions]] chest is filled after five titans (on which the player has inflicted non-zero damage) are killed. Loot from titan wanted chests are often far from exceptional.  It provides an 11% chance for a 4* ascension material and 24% chance of an Epic Troop Token.  ([https://docs.google.com/spreadsheets/d/1Cb3noC6I4nB8BoMStRZDpIdTs3myYnvZxMc4ORdAt30/ Source])
  +
  +
That said, since it requires killing 5 titans, it's basically a once-a-week reward for alliance based players (inclusive of titan escapes) and, potentially, a twice per five days reward reward for mercs. When players, including those acting as mercenaries, leave an alliance, the players' titan wanted chests gets greyed out. These chests are given a 12 hour chest timer that differs from the timers of other chests in that remaining time cannot be skipped by the use of gems. A player's titan energy will begin recharging from the instant that the player's titan energy is reduced from 3 to 2. The player may then wait within an alliance to witness the titan's death and then, after leaving, there will be a further 12 hours of energy recharge time before the player can again add filling to their titan wanted chest.
  +
  +
If a titan wanted chest is replaced by an elemental wanted chest, even if the elemental chest is filled more quickly, a merc player may do well to wait for the end of a 4 hour titan energy recharge cycle (or be prepared to use a titan energy flask) before mercing again. Wanted chest credit for a titan kill will only be given after a player has damaged a titan.
   
 
==Titan Spawns==
 
==Titan Spawns==
At the start of alliances, players will start against titans as low as 1 [[File:star_icon.png|15px]]. As they continue to successfully defeat titans, the difficulty and rarity increases. The table and graphic list all possible spawns. (Graphics by [https://forum.smallgiantgames.com/t/rare-titan-updates/30339/182 Mariamné])
+
New alliances start against titans as low as 1 [[File:star_icon.png|15px]]. As they continue to defeat titans, the difficulty and rarity increases. The table and graphic list all possible spawns. (Graphics by [https://forum.smallgiantgames.com/t/rare-titan-updates/30339/182 Mariamné])
   
 
[[File:Titanlist_01.png|250px]][[File:Titanlist_02.png|250px]]
 
[[File:Titanlist_01.png|250px]][[File:Titanlist_02.png|250px]]
  +
{| class="mw-collapsible mw-collapsed article-table" width="66%"
 
  +
{| class="mw-collapsible mw-collapsed article-table"
|+Titans
 
  +
|+ Titans list (copmpare template at the bottom)
 
|-
 
|-
! Rarity
+
! Rarity !! Name !! Element
! Name
 
! Element
 
 
|-
 
|-
 
| rowspan="5" | [[File:star_icon.png|15px]] 1 to 4
 
| rowspan="5" | [[File:star_icon.png|15px]] 1 to 4
Line 238: Line 259:
   
 
==Titan Parts==
 
==Titan Parts==
After using [[Giant Harpoon|harpoons]] a defeated or escaped titan drops parts when targets are met. They vary with the titan rarity and number of parts dropped:
 
*Target 1 needs to be reached so the titan drops any parts at all.
 
*Target 2 rewards 2 extra parts.
 
*Target 3 rewards 5 extra parts.
 
This number is the total harpoons used by the alliance, and once the target is reached, every hunting member will receive parts, even if they haven't used any harpoons or don't have a lodge.
 
   
{| border="0" cellspacing="1" cellpadding="1" style="width:300px;" class="article-table"
+
{| class="article-table" style="float:right; margin-left:1em"
  +
|+ Harpoons Needed
 
|-
 
|-
  +
! scope="col" | Rarity
|+Harpoons Needed
 
! scope="col" style="text-align:center;"|Rarity
+
! scope="col" | Target 1
! scope="col" style="text-align:center;"|Target 1
+
! scope="col" | … 2
! scope="col" style="text-align:center;"|Target 2
+
! scope="col" | … 3
! scope="col" style="text-align:center;"|Target 3
 
 
|-
 
|-
  +
| 1*
| style="text-align:center;"|1*
 
  +
| 1 || 3 || 10
| style="text-align:center;"|1
 
| style="text-align:center;"|3
 
| style="text-align:center;"|10
 
 
|-
 
|-
  +
| 2*
| style="text-align:center;"|2*
 
  +
| 4 || 7 || 20
| style="text-align:center;"|4
 
| style="text-align:center;"|7
 
| style="text-align:center;"|20
 
 
|-
 
|-
  +
| 3*
| style="text-align:center;"|3*
 
  +
| 4 || 11 || 31
| style="text-align:center;"|4
 
| style="text-align:center;"|11
 
| style="text-align:center;"|31
 
 
|-
 
|-
  +
| 4*
| style="text-align:center;"|4*
 
  +
| 5 || 14 || 41
| style="text-align:center;"|5
 
| style="text-align:center;"|14
 
| style="text-align:center;"|41
 
 
|-
 
|-
  +
| 5*
| style="text-align:center;"|5*
 
  +
| 7 || 18 || 52
| style="text-align:center;"|7
 
| style="text-align:center;"|18
 
| style="text-align:center;"|52
 
 
|-
 
|-
  +
| 6*
| style="text-align:center;"|6*
 
  +
| 8 || 22 || 62
| style="text-align:center;"|8
 
| style="text-align:center;"|22
 
| style="text-align:center;"|62
 
 
|-
 
|-
  +
| 7*
| style="text-align:center;"|7*
 
  +
| 10 || 26 || 73
| style="text-align:center;"|10
 
| style="text-align:center;"|26
 
| style="text-align:center;"|73
 
 
|-
 
|-
  +
| 8*
| style="text-align:center;"|8*
 
  +
| 11 || 29 || 83
| style="text-align:center;"|11
 
| style="text-align:center;"|29
 
| style="text-align:center;"|83
 
 
|-
 
|-
  +
| 9*
| style="text-align:center;"|9*
 
  +
| 13 || 33 || 94
| style="text-align:center;"|13
 
| style="text-align:center;"|33
 
| style="text-align:center;"|94
 
 
|-
 
|-
  +
| 10*
| style="text-align:center;"|10*
 
  +
| 14 || 37 || 104
| style="text-align:center;"|14
 
| style="text-align:center;"|37
 
| style="text-align:center;"|104
 
 
|-
 
|-
  +
| 11*
| style="text-align:center;"|11*
 
  +
| 16 || 41 || 115
| style="text-align:center;"|16
 
| style="text-align:center;"|41
 
| style="text-align:center;"|115
 
 
|-
 
|-
  +
| 12*
| style="text-align:center;"|12*
 
  +
| 17 || 44 || 125
| style="text-align:center;"|17
 
| style="text-align:center;"|44
 
| style="text-align:center;"|125
 
 
|}
 
|}
  +
  +
After using [[Giant Harpoon]]s, a defeated or even escaped titan drops Titan Parts when targets are met. They vary with the titan rarity and number of parts dropped:
  +
  +
*Target 1 needs to be reached so the titan drops any parts at all.
  +
*Target 2 rewards 2 extra parts.
  +
*Target 3 rewards 5 extra parts.
  +
  +
This number is the total harpoons used by the alliance, and once the target is reached, every hunting member will receive parts, even if they haven't used any harpoons or don't have a lodge.
  +
  +
Note: Remember that only completed targets will be taken into account when titan parts are calculated for the loot. Therefore you should ask in your alliance chat if harpoons can be used when it is not clear if the next target can be reached before the titan is defeated or escapes.
  +
  +
<br clear=right>
  +
 
===Parts Dropped===
 
===Parts Dropped===
  +
Although every member that hits the titan will receive parts after the hunt once the targets are reached, the amount of parts dropped for each member depends on the loot tier achieved:
 
{| border="0" cellspacing="1" cellpadding="1" style="width:200px;" class="article-table"
+
{| class="article-table" style="width:12em; float:right"
  +
|- style="text-align:center;"
|+Parts Dropped
 
  +
! scope="col" | Loot Tier
  +
! scope="col" | Parts Dropped
 
|-
 
|-
  +
| 1-2
! scope="col" style="text-align:center;"|Loot Tier
 
  +
| 1
! scope="col" style="text-align:center;"|# rewarded for target 1
 
 
|-
 
|-
  +
| 3-6
| style="text-align:center;"|1-3
 
  +
| 2
| style="text-align:center;"|?
 
 
|-
 
|-
  +
| 7-8
| style="text-align:center;"|4-6
 
  +
| 3
| style="text-align:center;"|2
 
 
|-
 
|-
  +
| 9-10
| style="text-align:center;"|7-8
 
  +
| 4
| style="text-align:center;"|3
 
 
|-
 
|-
  +
| 11-12
| style="text-align:center;"|9-10
 
  +
| 5
| style="text-align:center;"|4
 
 
|-
 
|-
  +
| 13-14
| style="text-align:center;"|11-12
 
  +
| 6
| style="text-align:center;"|5
 
 
|-
 
|-
  +
| 15-16
| style="text-align:center;"|13-14
 
  +
| 7
| style="text-align:center;"|6
 
 
|-
 
|-
  +
| 17–18 || 8
| style="text-align:center;"|15-16
 
| style="text-align:center;"|7
 
 
|}
 
|}
''[https://forum.smallgiantgames.com/t/titan-parts-loot-tier-drop-tracking-show-me-your-drops/114423 Source: Titan Parts Loot Tiers]''
+
Although every alliance member that hits the titan will receive Titan Parts after the hunt (if the targets are reached), the amount of parts for each member depends on the loot tier achieved, see the table (for the base, target 1 number of harpoons; ''[https://forum.smallgiantgames.com/t/titan-parts-loot-tier-drop-tracking-show-me-your-drops/114423 Source: Titan Parts Loot Tiers]'').
   
Titan parts can be used in the [[Hunter's Lodge]] to craft legendary items.
+
Titan parts can be used in the [[Hunter's Lodge]] to craft legendary battle items (the starting [[Giant Harpoon]] needs only common farmable materials).
  +
{| class="mw-collapsible mw-collapsed article-table" width="66%"
 
  +
{| class="mw-collapsible mw-collapsed article-table"
|+Titan Parts
 
  +
|+ Titan&nbsp;Parts (alphabetic)
 
|-
 
|-
! scope="col"|Part:
+
! scope="col" | Part !! scope="col" | Rarity
! scope="col"|Rarity:
 
 
|-
 
|-
! scope="row"|[[File:Titan beak icon.png|24px|bottom]] <br /> [[Titan Beak]]
+
! scope="row" |[[File:Titan beak icon.png|24px|bottom]] [[Titan Beak]]
 
|[[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]]
 
|-
 
|-
! scope="row"|[[File:Titan egg icon.png|24px|bottom]] <br /> [[Titan Egg]]
+
! scope="row" |[[File:Titan egg icon.png|24px|bottom]] [[Titan Egg]]
 
|[[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]]
 
|-
 
|-
! scope="row"|[[File:Titan eye icon.png|24px|bottom]] <br /> [[Titan Eye]]
+
! scope="row" |[[File:Titan eye icon.png|24px|bottom]] [[Titan Eye]]
 
|[[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]]
 
|-
 
|-
! scope="row"|[[File:Titan fang icon.png|24px|bottom]] <br /> [[Titan Fang]]
+
! scope="row" |[[File:Titan fang icon.png|24px|bottom]] [[Titan Fang]]
 
|[[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]]
 
|-
 
|-
! scope="row"|[[File:Titan heart icon.png|24px|bottom]] <br /> [[Titan Heart]]
+
! scope="row" |[[File:Titan heart icon.png|24px|bottom]] [[Titan Heart]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]]
 
|-
 
|-
! scope="row"|[[File:Titan plume icon.png|24px|bottom]] <br /> [[Titan Plume]]
+
! scope="row" |[[File:Titan plume icon.png|24px|bottom]] [[Titan Plume]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]]
 
|-
 
|-
! scope="row"|[[File:Titan shell icon.png|24px|bottom]] <br /> [[Titan Shell]]
+
! scope="row" |[[File:Titan shell icon.png|24px|bottom]] [[Titan Shell]]
 
|[[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]]
 
|-
 
|-
! scope="row"|[[File:Titan skull icon.png|24px|bottom]] <br /> [[Titan Skull]]
+
! scope="row" |[[File:Titan skull icon.png|24px|bottom]] [[Titan Skull]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]] [[File:symbol star.png|18px|bottom]]
 
|-
 
|-
! scope="row"|[[File:Titan spine icon.png|24px|bottom]] <br /> [[Titan Spine]]
+
! scope="row" |[[File:Titan spine icon.png|24px|bottom]] [[Titan Spine]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]]
 
|-
 
|-
! scope="row"|[[File:Titan tail icon.png|24px|bottom]] <br /> [[Titan Tail]]
+
! scope="row" |[[File:Titan tail icon.png|24px|bottom]] [[Titan Tail]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]]
 
|[[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]][[File:symbol star.png|18px|bottom]]
 
|}
 
|}
   
 
==Titan Score==
 
==Titan Score==
  +
{| class="article-table" style="float:right"
{{section-stub}}The higher your alliance's titan score, the higher the level of titan that you will fight.
 
  +
|+Titan Level Progression
[[Category:Titans]]
 
  +
|-
[[Category:Ascension]]
 
  +
! scope="col" | Titan Level !! scope="col" | Min. Score
  +
|-
  +
| 1
  +
| 0
  +
|-
  +
| 2
  +
| > 6000
  +
|-
  +
| 3
  +
| ...
  +
|-
  +
| ...
  +
|}
  +
  +
{{section-stub}} <br clear=left>
  +
  +
== Forum links ==
  +
* https://forum.smallgiantgames.com/tag/titan
  +
** https://forum.smallgiantgames.com/t/fighting-titans-memento-by-nynaeve/317533 – recommended Heroes depending on element
  +
* https://forum.smallgiantgames.com/tag/titans
  +
  +
{{Nav-Titan}}
  +
[[Category:Titans| T]]
  +
[[Category:Ascension| *T]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 17:27, 22 January 2024

Dragon Rooster Info
For monthly special events, see Mythic Titans.

Titans are boss-like enemies that may only be fought by Players who are in an alliance.  There are Titans of each element on many star levels, varying with the alliance's strength, specifically Titan Score.

Each Titan appears on the map for a maximum of 22 hours, with a one hour wait period before the next titan will spawn. (This ensures rotation around the day in each time zone.) Titans appear on the Map of Season 1, right of Provinces 3 to 8.

All alliance members have a chance to attack the titan. Each battle contributes to the total damage. The titan is defeated when the the alliance collectively wears down the titan's HP to 0. If the titan is not defeated within the 22 hours, it "escapes".

Titan Battles

Titan Battle

Titan battles are against one big boss wide over the middle 5 tiles, while the two outer tiles miss the titan.  With a Rare Titan (Ancient Tiger, Thunder Unicorn, Dragon Rooster, Alpha Gryphon or Queen Harpy) damage by its element will be reflected back to any heroes of that element.

Attacking a titan costs 1 Titan Energy.

Each battle has a countdown timer, typically 1m 30 s (see the Gorgon Queen battle shown). The maximum battle time depends on the titan and its difficulty level. However, once a titan spawns, all battles with that particular titan will have a the same amount of time on the timer.

Titans have a visible, marked weak point which shifts randomly every 3 turns.  Tiles sent into the weak point do additional damage, and if it is hit with three tiles (regardless of element or damage done), the titan is stunned for one turn and unable to attack. Rare titans with reflect ability, however, will not be stunned by the reflected color.

Ideal Team Composition

Generally, it is best to field heroes of the strongest element against a particular titan – see Color Stacking.  Beyond this, as many of the following as possible:

  • Buffer that increases ally damage
  • Debuffer that decreases titan defenses
  • Defensive hero or specifically healer that increases survivability (may not be necessary with strong Heroes or weak Titan)

There are also several very notable heroes in particular who embody precisely these characteristics.

There is a far more in-depth discussion about specific heroes to use for each particular color of titan over on Reddit. It's well worth the read!

Notable Heroes

There is one particular Hero combination of interest for Titan battles:  Wu Kong/Tarlak + Wilbur.  Wu Kong and Tarlak increase tile damage of all heroes, while Wilbur both reduces the defense of the titan and increases the team's defense substantially.

Other heroes of note are those that reduce enemy defenses against specific elements.  See Special Skills#Exceptionally Unique for specifics.

Commonly Used Battle Items

Because of Titans' importance to alliances and the acquisition of ascension materials, it is common to use numerous Battle ItemsA poll in 2018 found 5 most often used items in titan battles:

  1.   Antidotes (when the Titan gives ailments)
  2.   Arrow Attack
  3.   Minor Mana Potion / Mana Potion
  4.   Tornado
  5.   Axe Attack

Titan Levels

Titans range in difficulty from 1* up to 14*.  Since defeating a titan awards additional Titan Score to the alliance, the level of the titans spawned fluctuates between levels, increasing until failure, then decreasing anew, until the Titan Score is increased enough to attempt the more difficult one again.

Rare Titans appear approximately every 8-10 killed titans and rotate through the possible elements (source).  They bring an increased chance for a specific 5* ascension drop, though they are also more difficult as they will reflect their own element back at the attackers, have additional health, and do additional damage.

Titan Loot

20181223 231955

C on a Rare 7* = Tier 8

There is a grading scale of "Performance Score", i. e. damage to the Titan, that determines the 18 loot "tiers" for alliance members:

Titan Loot Tiers (TL = Titan's level; rounding up?)
Score Damage Requirement Killed Escaped
A+ Highest Damage Dealer TL + 3 (not given)
A #2 - #5 Damage Dealers TL + 2 (TL + 2) / 2
B At least 3.3%* of Titan health TL + 1 (TL + 1) / 2
C 1% to 3.3% of Titan health TL 1
D Less than 1% of Titan health TL / 2 1

* 3.3% is close to the average damage required from members of a 30 strong alliance.

Rare titans give the same loot tier as regular titans rated one star higher.

Source: Titan loot tiers

Ascension Materials

Ascension Loot Rewards
Loot Tier Asc. Mats
1 1
2–8 2
9–13 3
14+ 4

Titans are a very valuable source of ascension materials (these may be the farmable or non-farmable variety).  Using the loot tiers above and considering the titan's level, the player is guaranteed the number materials in the table.

The five Rare Titans (Ancient Tiger, Thunder Unicorn, Dragon Rooster, Alpha Gryphon and Queen Harpy) provide a bonus chance of dropping ascension materials required by Star iconStar iconStar iconStar iconStar icon Legendary Heroes of the titan's element (the items, in the same order: Mystic Rings, Farsight Telescopes, Mysterious Tonics, Poison Darts, and Royal Tabards).

Percentages

Reward Chance
4* Ascension Mat 3% per slot
3* Ascension Mat 24% per slot
Battle Items 2 per titan
Epic Hero Token 1%
Epic Troop Token 2%
Energy Flask 10%
Trainer Hero 40%
Gems 5

A data mining project collecting 4200 rewards (source) confirmed that drop rates depend on the loot tier achieved. Around tier XIV (14) drop rates roughly are as shown in table; however there is a complicated sliding scale.

Note: The 3* Ascension Mat drop is not separated between farmable and non-farmable, thus it could be a Compass or just a Chainmail Shirt. See below for more information on Ascension Mat drop slots.

Titan Wanted Chests

The Titan Wanted Missions chest is filled after five titans (on which the player has inflicted non-zero damage) are killed. Loot from titan wanted chests are often far from exceptional.  It provides an 11% chance for a 4* ascension material and 24% chance of an Epic Troop Token.  (Source)

That said, since it requires killing 5 titans, it's basically a once-a-week reward for alliance based players (inclusive of titan escapes) and, potentially, a twice per five days reward reward for mercs. When players, including those acting as mercenaries, leave an alliance, the players' titan wanted chests gets greyed out. These chests are given a 12 hour chest timer that differs from the timers of other chests in that remaining time cannot be skipped by the use of gems. A player's titan energy will begin recharging from the instant that the player's titan energy is reduced from 3 to 2. The player may then wait within an alliance to witness the titan's death and then, after leaving, there will be a further 12 hours of energy recharge time before the player can again add filling to their titan wanted chest.

If a titan wanted chest is replaced by an elemental wanted chest, even if the elemental chest is filled more quickly, a merc player may do well to wait for the end of a 4 hour titan energy recharge cycle (or be prepared to use a titan energy flask) before mercing again. Wanted chest credit for a titan kill will only be given after a player has damaged a titan.

Titan Spawns

New alliances start against titans as low as 1 Star icon. As they continue to defeat titans, the difficulty and rarity increases. The table and graphic list all possible spawns. (Graphics by Mariamné)

Titanlist 01Titanlist 02

Titans list (copmpare template at the bottom)
Rarity Name Element
Star icon 1 to 4 Ember Dragon
Fire icon
Water Dragon
Ice icon
Emerald Dragon
Nature icon
Stoneskin Dragon
Holy icon
Night Dragon
Dark icon
Star icon 3 to 6 Raging Hydra
Fire icon
Primal Lizard
Ice icon
Goblin King
Nature icon
Ancient Colossus
Holy icon
Demon Lord
Dark icon
Star icon 5 to 8 Blaze Dragon
Fire icon
Glacial Mammoth
Ice icon
Venomtail Dragon
Nature icon
Typhoon Dragon
Holy icon
Dread Dragon
Dark icon
Star icon 7 to 11 Volcanic Dragon
Fire icon
Kraken
Ice icon
Gorgon Queen
Nature icon
Emperor Dragon
Holy icon
Onyx Dragon
Dark icon
Star icon 10 to 12 Fireblade Giant
Fire icon
Icehammer Giant
Ice icon
Crystalline Colossus
Nature icon
Armored Hydra
Holy icon
Chaos Spider
Dark icon

Star icon 5 to 12

Ancient Tiger
Fire icon
Thunder Unicorn
Ice icon
Dragon Rooster
Nature icon
Alpha Gryphon
Holy icon
Queen Harpy
Dark icon

Titan Parts

Harpoons Needed
Rarity Target 1 … 2 … 3
1* 1 3 10
2* 4 7 20
3* 4 11 31
4* 5 14 41
5* 7 18 52
6* 8 22 62
7* 10 26 73
8* 11 29 83
9* 13 33 94
10* 14 37 104
11* 16 41 115
12* 17 44 125

After using Giant Harpoons, a defeated or even escaped titan drops Titan Parts when targets are met. They vary with the titan rarity and number of parts dropped:

  • Target 1 needs to be reached so the titan drops any parts at all.
  • Target 2 rewards 2 extra parts.
  • Target 3 rewards 5 extra parts.

This number is the total harpoons used by the alliance, and once the target is reached, every hunting member will receive parts, even if they haven't used any harpoons or don't have a lodge.

Note: Remember that only completed targets will be taken into account when titan parts are calculated for the loot. Therefore you should ask in your alliance chat if harpoons can be used when it is not clear if the next target can be reached before the titan is defeated or escapes.


Parts Dropped

Loot Tier Parts Dropped
1-2 1
3-6 2
7-8 3
9-10 4
11-12 5
13-14 6
15-16 7
17–18 8

Although every alliance member that hits the titan will receive Titan Parts after the hunt (if the targets are reached), the amount of parts for each member depends on the loot tier achieved, see the table (for the base, target 1 number of harpoons; Source: Titan Parts Loot Tiers).

Titan parts can be used in the Hunter's Lodge to craft legendary battle items (the starting Giant Harpoon needs only common farmable materials).

Titan Parts (alphabetic)
Part Rarity
Titan beak icon Titan Beak Symbol star
Titan egg icon Titan Egg Symbol star Symbol star
Titan eye icon Titan Eye Symbol star Symbol star
Titan fang icon Titan Fang Symbol star
Titan heart icon Titan Heart Symbol starSymbol star Symbol star Symbol star
Titan plume icon Titan Plume Symbol starSymbol star
Titan shell icon Titan Shell Symbol star
Titan skull icon Titan Skull Symbol starSymbol star Symbol star Symbol star
Titan spine icon Titan Spine Symbol starSymbol starSymbol star
Titan tail icon Titan Tail Symbol starSymbol starSymbol star

Titan Score

Titan Level Progression
Titan Level Min. Score
1 0
2 > 6000
3 ...
...
Document
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Forum links

Titans and Mythic Titans
Dark icon Dark Chaos SpiderDemon LordDread DragonNight DragonOnyx DragonQueen Harpy* Hades
Fire icon Fire Ancient Tiger* • Blaze DragonEmber DragonFireblade GiantRaging HydraVolcanic Dragon Ifrit
Holy icon Holy Alpha Gryphon* • Ancient ColossusArmored HydraEmperor DragonStoneskin DragonTyphoon Dragon Gilga­mesh
Ice icon Ice Glacial MammothIcehammer GiantKrakenPrimal LizardThunder Unicorn* • Water Dragon Jormun­gandr
Nature icon Nature Crystalline ColossusDragon Rooster* • Emerald DragonGoblin KingGorgon QueenVenomtail Dragon Baba Yaga
Key: bold asterisked* – Rare Titans; italics in right column – Mythic Titans