- Not to be confused with Mythic Titans.
Titans are bosses that may only be fought if you are in an alliance. There are titans to match each element at each star level.
Each titan appears on the map for a maximum of 22 hours, with a one hour wait period before the next titan will spawn. The level of the titan that spawns is dependent upon the alliance's Titan Score.
All members of your alliance have a chance to attack the titan. Each battle contributes to the total damage. The titan is defeated when the the alliance collectively wears down the titan's HP to 0. If the titan is not defeated before the 22 hours are up, it "escapes".
Titan battles are against one big boss. The two outer tiles miss the titan, while the middle five hit. If the titan is a rare titan (Ancient Tiger, Thunder Unicorne, Dragon Rooster, Alpha Gryphon or Queen Harpy), then the element of the titan will be reflected back to the any heroes of that element.
Attacking a titan costs 1 Titan Energy.
Each battle has a countdown timer. For example, the Gorgon Queen battle shown has 1:29 remaining. The maximum battle time depends on the titan and its difficulty level. However, once a titan spawns, all battles with that particular titan will have a the same amount of time on the timer.
Titans have visible weak points. Tiles sent into the weak point do additional damage, and If you hit the weak point with three tiles (regardless of color or damage done), then the titan will be stunned for one turn and unable to attack. Rare titans with reflect ability, however, will not be stunned by the reflected color.
Ideal Team Composition
Generally speaking, it is best to field heroes of the strongest color against a particular titan (see elements). Beyond this, as many of the following as possible is ideal:
- A buffer that increases ally damage
- A debuffer that decreases titan defenses
- A defensive hero that increases survivability
There are also several very notable heroes in particular who embody precisely these characteristics.
There is a far more in depth discussion about specific heroes to use for each particular color of titan over on Reddit. It's well worth the read if you're interested!
There is one particular hero combination of interest when it comes to titan battles: Wu Kong/Tarlak + Wilbur. This is because Wu Kong and Tarlak increase tile damage of all heroes, while Wilbur reduces the defense of the titan and increases your team's defense substantially.
Other heroes of note are those that reduce enemy defenses against specific elements. See this list for specifics.
Commonly Used Battle Items
Because of how important titans are to alliances and the acquisition of ascension materials, it is common to use numerous items in battle. A poll done in December, 2018 declared the following to be the 5 most often used items in titan battles:
They range in difficulty from 1* up through 14*. Since defeating a titan awards additional Titan Score, the level of the titan that is spawned fluctuates between levels, increasing until failure, then decreasing anew until your Titan Score is increased enough to attempt the more difficult one again. Rare titans appear approximately every 8-10 killed titans and rotate through the possible elements (source). They bring with them an increased chance for a specific ascension drop, though they are also more difficult as they will reflect their own element back at the attackers, have additional health, and do additional damage.
There is a grading scale for titan loot that breaks down into the following:
|Grade||Damage Requirement||Successful Loot||Escaped Loot|
|A+||Highest Damage Dealer||Titan Level + 3||Not awarded|
|A||#2 - #5 Damage Dealers||Titan Level + 2||1/2 * (Titan Level + 2)|
|B||At least 3.3%* of Titan Health||Titan Level + 1||1/2 * (Titan Level + 1)|
|C||1% to 3.3% of Titan Health||Titan Level||Loot Tier 1|
|D||Less than 1% of Titan Health||1/2 of Titan Level||Loot Tier 1|
* 3.3% is close to the average damage required from members of a 30 strong alliance.
Rare titans give the same loot tier as regular titans rated one star higher.
Titans prove to be a very valuable source of ascension materials. These may be the farmable or non-farmable variety. Using the loot tiers above and considering the level of the titan you are facing, you are guaranteed the following number of ascension mats upon kill:
|Loot Tier||Guaranteed # of Ascension Mats|
|2 - 8||2|
|9 - 13||3|
The five rare titans (Ancient Tiger, Thunder Unicorne, Dragon Rooster, Alpha Gryphon and Queen Harpy) provide a bonus chance of dropping ascension items required by 5 star heroes that are of the same colour of the titan (the items, in the same sequence, being: Mystic Rings, Farsight Telescopes, Mysterious Tonics, Poison Darts, and Royal Tabards).
A data mining project collecting 4200 data points (source) confirmed that drop rates depend on the loot tier achieved. Around tier XIV (14) drop rates roughly are:
|4* Ascension Mat||3% per slot|
|3* Ascension Mat||24% per slot|
|Battle Items||2 per titan|
|Epic Hero Token||1%|
|Epic Troop Token||2%|
Note: The 3* Ascension Mat drop is not separated between farmable and non-farmable, thus it could be a compass or just a chainmail shirt. See below for more information on Ascension Mat drop slots.
Titan Wanted Chests
The titan wanted chest is filled when five titans (on which a player has inflicted any level of damage) have died. Loot from titan wanted chests are often far from exceptional. It provides an 11% chance for a 4* ascension material and 24% chance of an Epic Troop Token. (Source)
That said, since it requires killing 5 titans, it's basically a once-a-week reward for alliance based players (inclusive of titan escapes) and, potentially, a twice per five days reward reward for mercs. When players, including those acting as mercenaries, leave an alliance, the players' titan wanted chests gets greyed out. These chests are given a 12 hour chest timer that differs from the timers of other chests in that remaining time cannot be skipped by the use of gems. A player's titan energy will begin recharging from the instant that the player's titan energy is reduced from 3 to 2. The player may then wait within an alliance to witness the titan's death and then, after leaving, there will be a further 12 hours of energy recharge time before the player can again add filling to their titan wanted chest.
If a titan wanted chest is replaced by an elemental wanted chest, even if the elemental chest is filled more quickly, a merc player may do well to wait for the end of a 4 hour titan energy recharge cycle (or be prepared to use a titan energy flask) before mercing again. Wanted chest credit for a titan kill will only be given after a player has damaged a titan.
At the start of alliances, players will start against titans as low as 1 . As they continue to successfully defeat titans, the difficulty and rarity increases. The table and graphic list all possible spawns. (Graphics by Mariamné)
After using harpoons a defeated or escaped titan drops parts when targets are met. They vary with the titan rarity and number of parts dropped:
- Target 1 needs to be reached so the titan drops any parts at all.
- Target 2 rewards 2 extra parts.
- Target 3 rewards 5 extra parts.
This number is the total harpoons used by the alliance, and once the target is reached, every hunting member will receive parts, even if they haven't used any harpoons or don't have a lodge.
|Rarity||Target 1||Target 2||Target 3|
Although every member that hits the titan will receive parts after the hunt once the targets are reached, the amount of parts dropped for each member depends on the loot tier achieved:
|Loot Tier||# rewarded for target 1|
Titan parts can be used in the Hunter's Lodge to craft legendary items.
|Titan Level||Min. Score|