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|5% chance to deal +15% extra damage per each active buff the enemies have. The extra damage applies to both normal attacks and special skills. |
|5% chance to deal +15% extra damage per each active buff the enemies have. The extra damage applies to both normal attacks and special skills. |
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+ | There's also an excellent infographic available in [https://forum.smallgiantgames.com/u/Rilf Rilf's] [https://forum.smallgiantgames.com/t/hero-classes-talents-guide/75028 Class & Talent Guide]. |
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[[Category:Hero Classes]] |
[[Category:Hero Classes]] |
Revision as of 14:23, 16 January 2019
Talents are only available once a hero has attained maximum level with their special skill maxed. At that point, their Level Up and Ascend buttons are removed and replaced with one called "Talent Grid".
Each class has a different Talent Grid, along with a unique talent that acts as a passive bonus during battle. To see each class' full talent grid, click on the class of interest in the table below.
Class | Talent | Description |
---|---|---|
Barbarian | Wound | 6% chance to apply bleeding from any normal attack. The effect deals 60% of the damage done and lasts for 5 turns. This effect stacks. |
Cleric | Manashield | 7% chance to resist any negative mana effects or effects that prevent the use of special skills. |
Druid | Companion | 3% chance to summon a Thorn Minion after receiving any damage. The effect is applied at the end of the turn. |
Fighter | Revive | 6% chance to revive with 1HP after a fatal attack. The revive is applied at the end of the turn. |
Monk | Resist | 6% chance to resist status ailments. |
Paladin | Protect | 3% chance to get +25% defense for 2 turns after receiving any damage. The effect is applied at the end of the turn. |
Ranger | Pierce | 5% chance to bypass defensive buffs when attacking. This includes counter attacks. |
Rogue | Evade | 4% chance to dodge direct damage from offensive special skills. |
Sorcerer | Delay | 3% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing any normal damage. The effect is applied at the end of the turn. |
Wizard | Jinx | 5% chance to deal +15% extra damage per each active buff the enemies have. The extra damage applies to both normal attacks and special skills. |
There's also an excellent infographic available in Rilf's Class & Talent Guide.