Season 1 - Karmedol Classics[]
The Royal Guard lead their forces deep into an alternate realm their enemy lies. Led strong, they follow the commands of Commander Grey, Lianna, and Colen, to serve as a distraction for Elena to find the Elemental Stones. Defeating waves of remnants, she manages to find them, but the Royal Guard find themselves facing the Dark Lord. Much of their efforts became futile, a fire storm attack knocking down Lianna and Colen and leaving Grey overwhelmed. Elena, however, escapes the realm, back to Karemdol[1] and traveling back to Corellia. Meanwhile, Richard patrolled the routes with Brand, Derric, and Tudan before the arrival of Commander Elena, who informed the men of bandits in the woods.
Quickly defeating the bandits, the group retreat to an ancient fortress in the mountains to use as the base. Vivica greets Elena and Richard, telling them that they were prepared to begin constructing buildings in their new base. As construction was taken on plots, a forest dragon attacked.
The trio gathered recruits, trained those to serve, and began their travels as the Free Army. The forces cleared provinces from Windemer to Isgiham, the Dark Lord taunting Elena. Through the Ruins of Skyfheim and into Shaguadin, she encounters an enthralled Commander Grey, whom warns that the Free Army may befallen his fate.
All continue to advance to the Brokenlands; Elena, disturbed and unable to find reason with Grey, swears to strike him down. The Free Army grows and strengthens in numbers and power, traversing the lands and slaying more of the Dark Lord's forces. Leading soldier Elena reaches Rookfall of Zalthu, giving Commander Grey her farewells as she drives her swords into his body.
Entering the Dragonian Cave, the Dark Lord roars at the sight of the Free Army. Through the efforts of Richard, Vivica, and Elena, the darkness is expelled from the Dark Lord, whom begins to feel himself fade and proclaiming this would not be their last encounter. All return to the base to throw a large feast, soon to be attended by the various representatives from the liberated provinces of Karemdol.
Season 2 - Atlantis Rising[]
The leaders of the Free Army forces find a bottle swaying in the ocean bordering the Forbidden Sands. Reading the mysterious message trapped inside, Richard, Elena, and Vivica transport themselves to the Maelstorm Archipelago, being greeted by one of the residents of the foreign islands Misandra. Through the beaches and jungles and traveling across the bays, the Free Army encounter Tarlak of the Lagoon Family, initially combatant due to a prior strain against Misandra but joins in the travel. They also encounter Ariel in the Elysian Sands, the origin of the bottled message for help. She explained that the affairs of Atlantis have changed, her father being manipulated by an unknown force to battle against the people of the Land.
Crossing through Acheron Island, the forces face against Mitsuko of the Empire Of Yama, following the demands of a tyrant Kageburado, Elena and Vivica commenting a familiar magical force radiating from him. When Mitsuko begins to draw back from the fights, she is attacked by Kageburado with his dark sword. Unfortunately, her wound is too powerful for Vivica to heal, and she dies in the heroes' arms. Kageburado decides to take matters into his own hands and taking on the Free Army on his own in Nishikaigan. He is slain, pushing the troops forwards into Cape Ono and continuing through the islands. Quickly, the Free Army and allies discover the corrupt Poseidon who taunts them and their endeavor to enter Atlantis, showing no mercy to his daughter Ariel. Pushing their fights deeper into Nysa, Misandra requested Tarlak speak with the Spirits; through him, they informed the leaders that their true foe lied at the heart of Atlantis, identifying the threat as Ursena.
Season 3 - Valhalla Forever[]
At the base for the Free Army, a runic gate emerges, causing a seismic disturbance that brought on the attention of leaders Richard, Elena, and Vivica. The three, curious, decide to enter through the portal within the gate and are transported to the Nine Realms. Quickly, they find themselves forced to fight a legion of dark forces in Midgard. The Free Army soon encounter two residents of the land, Agnes and Bjorn, who inform them that a dark magic plagues their adversary An-Windr and his minions. In a search for answers, they find Loki, banished from his godhood after slaying Odin's favored son, who requires the group to follow him into Vanaheim. Before they could travel forth, Ratatoskr arrives, much to the astonishment of Richard and Elena that he speaks, about the prophesized downfall of Midgard, prompting the Free Army and allies to fight onward against the hordes ahead.
In Vanaheim, they track to the highest point in the realm, where Vivica senses An-Windr speaking with someone cloaked in shadows on bringing about further destruction within the Nine Realms before being abruptly attacked by more of the evil spawns. Defeating their adversary, Loki mentions more on the killing of Baldur and his exile sentence. He leaves them to their journey into Jotunheim, the World of Ice Giants, where Agnes believes An-Windr to be orchestrating his plots for Ymir. The Free Army moving further inland, a small tremor catches Vivica's attention, leaving Agnes concerned of their impending endeavors through the permafrost mountains.
A message from Ratatoskr, he shares with the Free Army that the World Tree Yggsdrasil, his home, is being damaged by Ymir and his wife, the tremors getting worse and more dangerous. Moving further inland, the encounter the King of Ice Giant and his wife Alfrike. The Free Army find themselves forced to fight against the duo. On the outer rim of Jotunheim, Ymir falls in battle, Alfrike tracking through her realm, Agnes informing her allies that they need to trail through Svartalfheim, the Realm of the Dark Elves ruled by Alfrike.
While Richard, Vivica, and Elena learn more about Ragnarok from Agnes and Bjorn, they fight through the jungles and reach Niflheim, the Realm of Dark Magic. Alfrike arrives ahead of the Free Army, meeting with Fenrir, who gives condolences to the demise of their King; she sought the wolf-god for his forces to aid in stopping the Free Army from advancing further while she seeks the Queen of Death, to which Fenrir preaches he would bring the enemies' heads. She reaches Hel, warning her that outsiders plan to uproot the World Tree in her realm and that she needs the forces of the Queen; in the shadows, Loki observes as Alfrike steals the Runestone behind Hel's back, granting control of the legions. Reaching Niflheim to aid in Fenrir's efforts, Hel discovers her inability to command her troops.
With the defeat of Fenrir, Hel sides with the Free Army, informing them that Alfrike could be sending the Legion of the Dead to Surtur, as she feels his presence within the Realm of the Dead Helheim approaching the root of Yggdrasil. Offering to unlock Helvegr, the Road to the Realm, for the group in their efforts to prevent the destruction by the Legion. As they track into Hel's domain, Ratatoskr appears to the heroes, bringing more grave news of the Legion of the Dead venturing into Alfheim, the Realm of Artistry and Peace. Agnes informs Vivica that the Free Army would have to advance through the Realm of Fire Giants Muspelheim and a pessimistic Loki is interrupted by the appearance of Sif, who brings her optimism and aid to the Free Army.
As they continued to advance, Sif questions Loki's reason to be present during the theft of Hel's Runestone of Death by Alfrike, to which Loki confesses his intent to steal the runestone himself, though to clear him for the death of Baldur by resurrection. Elsewhere in Muspelheim, Alfrike speaks to a mysterious monstrosity whom she refers to as "Great Devourer" and "Devouring Oblivion;" she confesses to it that she plans to gift him the Runestone of Death, along with the suffering of the elves. The Great Devourer calls to her to fly to it before she suffers a similar fate as the elves. Ratatoskr warns the others of the interaction, causing the Free Army to initially fret before Sif calms them, telling that her husband Thor is already ahead of them, causing havoc in Muspelheim. Reaching the root of the World Tree too late, they face against the Legion, under orders of Surtur, the King of the Fire Giants.
Forcing Surtur, carrier of the Runestone of Death, and the Legion back after successfully protecting the Helheim Root, they enter the Realm of Fire Giants, Vivica senses the Great Devourer observing their movement, Agnes remembering Ratatoskr's words, "A terrible darkness. With a voice like thunder." Engaged in more battles against Surtur and his troops, Hel feels weakened but continues to fight. As the shadow taunts, Thor shouts for it to show itself despite Loki's warning the Devouring Oblivion reveals itself as Nidhogg who summons Asgard before flying away into the cosmos.
Thor praises Richard, Elena, and Vivica for their efforts in fighting the Army of the Dead through the realms and joins them in the further fighting with his aid. Once more, Ratatoskr sends more alarm, as the troops besiege Alfheim, with Hel's confirmation. Sif encourages Bjorn and Agnes to remain strong for Hel, while Loki suggests that the Free Army acts swiftly against Surtur, having agreements from Thor.
Season 4 - Underwild Tremors[]
Having received a letter from an unknown sender, the leaders of the Free Army tracked to the desert, where they encountered a familiar face. A dwarf named Passepartout greets them near an entrance to a tunnel, who informs Vivica and the others that the voyagers they are set to protect rested at a base camp within the caverns, tracking them down through the Underground Entrance. At the base camp, everyone introduced themselves to the Free Army: Phileas Fogg, the leader of the group and his wife and expedition partner Aouda, Dr. Moreau, a scientist, alongside his asistant Elizabeth.
Phileas comments that their leading captain has not returned to camp. The dwarf discovers tracks aligned the ground, pushing the group to follow them until Aouda discovered the Captain's hat. Further into the track, they meet with Captain Nemo, who passes along that their passage through the caves would not go smoothly. Suddenly, Tettukh calls out to the subterranean Morlocks to attack the Free Army and the Voyager Company. Through their fierce battles, Aouda proclaims that she can smell the primordial jungles beneath the Sandy Caves, bringing out a brightful boast from Passepartout that a new adventure awaits.
Believing that they would find an ally with the Eloi, Nemo introduces the company to Lepiota, their leading lady. Upon acknowledging him, she hisses for him to die. Fogg comments on the Eloi's abrupt turn against him, curious to know why they have become hostile, in contrast to his notions of them being a "peaceful" people. Forcing down to the Fungal Caves of the Dikarya Valley, Nemo revealed that he had been gifted the Emerald Pipes, a treasure belonging to the Eloi; he had been ambushed in a violent assault by the rivaling Morlock, who had stolen that treasure from his possession, barely surviving it. Phineas concluded that this stirred a possible war between the two subterranean groups, the Voyaging Company and Free Army stuck in the middle of the ensuing conflict.
Soon, Dr. Moreau claims the Emerald Pipes for himself, the Free Army believing him to be in trouble with the groups. As they reach their position, they learn that he, alongside Elizabeth, were only planning to worsen the problem, amused that the Free Army or the Voyaging Company were "rescuing them" from the Morlocks. As Moreau began to play the magical artifact, the caves aroused the aggression of the subterranean creatures, furthering the infighting as the crew venture the depths. Entering the Crystal Caverns, they continue to follow the tunes played by Dr. Moreau, who continues to fascinate his assistant Elizabeth in its power.
Season 5 - Dynasty Of Dunes[]
Voyaging across the seas to travel faraway lands, the Free Army find their ship land in the Dunes of Kemyth. The trio encounter the locals Aqeela and Azmia, whom welcome them to their homelands. The women inform the group of an unusual alteration to the wildlife around their villages, from hippos to snakes, growing aggressive and disturbing the lands, prompting Richard, Vivica, and Elena to draw their weapons and provide support against the beasts. Believing that the strange events relate to the absence of their authorial figure, Azmia travels through the ports, running into the royal guardsman Junaid, whom warns them of the travelers' trepasses through Kemyth.
Leaving the village to the arid and windy deserts, the Free Army and their Kemythian allies meet Waqas, a warrior serving the pharaoh of whom requested their presence in Caiza. The news leads the Kemythians to argue amongst themselves over the lacking connections to Pharaoh Ptolemy, Junaid's past transgressions, and for the Free Army, another altercation brewing between Bennu and El Naddaha preventing their track.
The venturing group initially mix into the fight between the River God and the River Spirit, finding their efforts lost. Junaid suggests they attempt a diplomatic approach with Bennu and El Naddaha, to which Aqeela advances into calming them momentarily. Azmia, Junaid, and Aqeela plead with them both to set aside their conflict and to pacify the fauna along their shared riverlands. Soon, both spirits regain their composure and regard their spat as a symptom of an unknown affliction. Bennu points the Free Army and their Kemythian escort westward, toward a guide within the old, abandoned tombs. Waqas separates to travel ahead to warn the Pharaoh of the delay, while Aqeela travels back with Bennu and El Naddaha to aid in the recovery of the village.
With the Free Army entering the tombs, Richard makes notice of a cat-like entity in the distance of the darkened halls, forcing the group to advance further into the undergrounds aimlessly and into hordes of mummies. Into a large room within the tombs, Vivica notes that the torches were lit, Junaid prompting all to stay on-guard. A voice at the far end of the hall demanded that the group identified themselves; Azmia calls back in recognition of the voice, naming it Jarif, whom reveals himself in elation. He explains that he explored the tombs in search of an amulet of rejuvenation for Ptomley. Though Azmia and Junaid cautioned the scribe on the lack of their aid, Jarif adds that a "cat" had managed to lead the monsters deep within the halls away from his position, causing Richard to echo a boom within the interior. As they near the tomb's exit, the fiends behind them continued to chase, the scribe believing it to be for the amulets in their possession. The Free Army and their Kemythian allies leave into the woodlands, unaware of godly eyes taking notice of their track.
The gods Anubis, Eset, and Hathor converse with one another, impressed by the mortals' survivability thus far, Eset commenting that she has yet to see them advance past Papyros and Sobek; Anubis also questions about the Cat Goddess Bastet's whereabouts, Hathor presuming that she was still away on a walk.
Elated to leave the tombs, the group expressed shock and exhaustion over the appearance more monsters in front of them. Junaid, more so, was astounded due to the forest belonging to Pharaoh Ptolemy and considered sacred grounds. Jarif sorrowfully explains that the monsters had been through the region and causing chaos for a while; the guardsman cautions that the foes were unusually trained and ready for them before all fought against the hordes. Afterwards, Papyros gasps and exclaims, shakened by the mortals' victory against his sand golems. He taunts them in facing Sobek down the path.
While moving towards Caiza, Vivica asks for the story of Junaid leaving the Kemythian Royal Guard, he summarizing that he lost faith in the pharaoh and decided to protect the people on his own. Soon, Elena calls out, laying eyes on Sobek's forces coming for a fight, Richard excited to swing his hammer once more. At the battle's conclusion, Sobek expressed praise for the groups' strength and endurance, but proposes that their efforts are pointless to an incurring plot: Kemyth falling back to its "true owners." The Free Army and the Kemythian allies rush to Caiza while the Crocodile God loses himself in a malevolent laughter.
With the sun setting, the group encounter Jarif in the outskirts of the city whom provides an escort to the Queen Cleopatra; before Waqas explained the arrival of strange figures from faraway lands, Cleopatra sends her guards out to fight against them. Their battles end with exchanged apologies and forgiveness, Elena complimenting the Queen's vigilance. The groups are lead into Caiza, its inner limits filled with an onslaught of foes all around. Unable to exchange much words with the elder pharaoh Ptolemy, the Free Army and their Kemythian allies drew blows with a mummified Ahhotep and her army.
The series of enemies soon retreat after a devastating defeat. While Cleopatra and Jarif stayed in the city to deal with the aftermath, Ptolemy brings the victors a feast for their efforts. Onto a new day, Ahhotep makes a second attempt during the festivities, to no avail. The former ruler shares that the origin of the kingdom's distress may lie in a Secluded Pyramid far east of Caiza. Waqas prompts the farmer Faiez to escort the Free Army to the Royal Pools.
Along the travels out of the city limits and into the desert sands to Sunrise Falls, the groups shared stories of the last encounters with Faiez before being stopped by the appearance of another divine of Kemythian myths: Horus. He tests the Free Army once more for the approaching challenges along their path against the evil monster Set. Azmia responds that they will do what is necessary to protect Kemyth, while Junaid wishes for Horus' protection under his Eye. At Sunrise Falls, Khonshu appears to the group from behind a dune, astonded by their swiftness as well as strength as fortold by Horus. Azmia asks for the Moon God's wisdom and, from Junaid, his guidance to stay on course; Khonshu concedes with Ptolemy's instruction to head for the Secluded Pyramid.
Further away with a few dunes to transcend, Faiez notes that he had observed strange scarabs within the region, prompting Elena to exercise caution. They continue forward, finding and fending off magical, exploding scarabs. A concerned Junaid speaks to the unusual behavior of the latest foes; Elena expresses her purplexion with the leaders remaining silent rather than vocal like their previous interactions. Reaching the edge of the Oasis, the area is swarming with the scarabs. Settling after clearing the oasis of the bombing scarabs, Khepri, too, is amazed at their skills and confirms Elena's observation, explaining that a maligned influence has pulled the beetles from following his orders, including Scoratek.
Faiez, having successfully guided his guests to the outpost near the Royal Pools, departs back to Caiza. However, the Free Army and Kemythian allies are attacked once more by Sobek. Once more, after being entertained by their sparring, he gives them passage forward, though comments he has no alliance with Set.
Tracking the rocky hills, the group reunite with the rogue Aqeela, who details that the ports have returned to normal. She also notes that she traveled ahead of them by boat after having the rivers cleared with El Naddaha's aid. Through the ridge, she guides them to a shortcut leveled around the mountain. At the peak, all meet and fight against Sekhmet the Powerful to perform another test of strength; she relays to them that they will reunite with a guide from their track and references a nearby hidden village at the mountain's base.
Into the Secret Forest, the Free Army and their Kemythian allies are greeted once more to Bastet, who toys with them throughout the woodlands before informing them on Set's plot to dethrone Ptolemy with a former pharaoh whom worshipped him over Horus, his initial first choice being Pharaoh Ahhotep. Continuing further southward, per Bastet's words, the group fend against a reemerged Payprus and Sobek across the Forlorn Moutain region. Defeated, Sobek agrees to join forces with the crew while Papyrus flees in the sand.
The traveling fighters enter the Forlorn Hollow, with their hopes of talking their adversary Set down when he swiftly appears from their rears. He proclaims that he only seeks to restore order and justice to the Lands of Kemyth, sowing distrust about earlier misgivings from the Kemythian Gods. Retreating away, Set grants the Free Army one last chance to reconsider their position in the ongoing battle for Kemyth.
Their Kemythian allies Azmia, Aqeela, and Junaid express their second thoughts, unsure if they should go forth against the malevolent deity. Soon, Eset the Wise appears to them, aiding to cleanse their minds of doubt. She directs them through the tombs, warning of the impeding dangers but proposes that it will clear their heads.
Slaying the horde of mummies in search of their leader, they find them in the revived Tetisheri and her subordinate from before Ahmose, like Set, they retreat from the tombs, while the Free Army and the Kemythian allies reach the Secluded Pyramid. More mummies than before are within the walls of the pyramid. They rage through the fray, discovering the Goddess Ma'at was under Set's influence. Ma'at explained that she was lured into the Secluded Pyramid under the guise of Set's changed nature. Elena vows to strike the evil god down for his malignment of the other Kemythian Gods.
The Free Army and others leave, unsure where to go next. Bastet reappears, her swift arrival to lead them east. Hathor and Anubis spar with the group in preparation for their respective travels to the The Forbidden Pyramid, as the atmosphere grew cold and heavy. At the structure's entrance, the mummy trio Ahhotep, Tetisheri, and Ahmose taunt the Free Army and the Kemythian allies, commanding their underlings to hinder their tract. Deep into the corridors and defeating hundreds of awakened corpses, Richard asks Vivica for ideas before Set appears before them in a boast. Richard calls for them to wield their weapons for a fight, the reappearance of the Kemythian Gods to provide further aid against the chimera-god.
Set becomes overwhelmed by the powers against him, breaking down as his plans come crashing down, he escapes, promising revenge and they shall meet again. Sekhmet, Anubis, and Eset returned the dead to their slumber. All leave the pyramid and celebrate their victory against the darkness and cleansing Kemyth of the madness. Junaid and Aqeela, however, qualm about the aftermath, having to repair and repel what remnants of Set's power lie along the Dunes, Elena reassuring that the Free Army will continue to lend their arms should they need their support.
Untold Tales I - Mysteries of the Deep[]
Elena and Richard receive an invitation from Ariel to return to Atlantis. Upon their arrival, they join in the Atlantean Games hosted by the monarch Poseidon, facing the challenges against the likes of reigning champion Lasalle. Amidst the games, something stirs outside the tournament, Galapago identifying the origin to be the fish-people of Ifaisteio.
In the gatherers' investigation of the ordeal, Elena commments on how their influence in the skirmishes feels reminiscent of the old clash against Ursena; further attacks confirm their suspicions, prompting her to return to the palace to warn the monarchy. Though Elena is steadfast that remnants of Ursena's corruption have taken hold of the Jhag'r, Galapago interjects, suggesting a different malevolent entity from the Depths has arose. Eager Richard proclaims that the group should travel to the trenches beneath Atlantis to find and put an end to the corruption while Poseidon and Ariel continue to rule Atlantis and defend themselves should the threat come and keep the Atlantean safe.
The tortoise sage shares that Poseidon had crafted a mage seal meant to keep the Empress of the Depths imprisoned, though it has since weakened due to the newest dark influence. Soon, the swordswoman Elena discovers an ancient artifact, quickly being swiped by a mischeivous anglerfish, Jaco and giving chase. Cornered and in defeat, Jaco retires the artifact back to the traveling adventurers, with Galapago analyzing its contents. It reveals a detailed map to an hidden sea temple within the caverns of the trenches, exciting Richard to possible treasure finds.
Though they locate the temple, the adventurers keep guard, noting the descretion of the entrance. They eventually encounter the temple's octopod keeper Ultrox, whom provides guidance within its darkened halls after Richard informs him of their artifact. He suggests the dark corruption was because of its misplacement, its purpose meant to repel nightmares.
Reaching the inner sanctum, the keeper gestures to a pedestal for Elena to return the artifact. Shortly after, the visage of the slain sorceress appears before all, Ultrox maniacally chanting for Ursena to arise from her grave. Striking the manifestation down, swordswoman Elena experiences a possession, the memories of Ursena taking over her mindspace and leaving her silent and numb. In a rage, the keeper manipulates the temple grounds before running off.
Lasalle hurries to Richard's side, both standing in a dark cavern near the remains of the sunken temple. They search with little light until they reconnect with the turtle sage Galapago and an enthralled, silent Elena. Aimlessly, the regrouped allies attempt to navigate in the dim tunnels, the hammer wielder venting about the limited visibility before the reappearance of the angler fishman Jaco, whom provides his light and guidance to journey deeper into the Depths.
With the track leading onward, the swordswoman regains her composure, asking of their current whereabouts, only remembering that they were fighting the octopod in the temple. She also shares that, unknown of the reason, she feels familiarity with their newfound position in the Deep. Impassioned with resolve, Elena presses they continue forward, believing to know how to stop the darkness that seeks to threaten Atlantis.
Further in the trenches' floor, Galapago comments on the gravity of the region, while Elena vocalizes that the region reminds her of "home." During their continued advance, the swordswoman collapses, her condition presumably weakening despite wavering concern. Richard is uneased. Galapago examines Elena, seeing as her eyes hae changed in color, though she shrugs the turtle away and pushes forward.
Soon, all witness a vast city constructed within the Depths, Jaco referring to it as the Capital of the Deep. Enthralled Elena keeps her pace into the city limits, sensing the presence of the Prince of the Underwater Depths Gestalt. He welcomes the group, informing them that all the prior merfolk that were faced in their tract were interconnected to him, as if a hive mind. As he cites this, his eyes turn to Elena, sensing the memories of Ursena engrained in her mind. Richard blocks Gestalt's attempts to reach to her, forcing the group to push him back, though none of their attacks seem to stratch him.
The Prince informs the enthralled swordswoman that she cardles the essence of his late sister and Empress of the Deep; he calls for her to join him in unlocking the great powers that could be hers and supply the Nightmare of Atlantis into ruling a new era over the seas. Richard, in Elena's absense, rejects the offer.
All reach the Prince's palace within the Deep Capital. They all ready themselves for the pending forces that seek to prevent their further movement through the corridors. Through their ventures, Elena is struck with a strong, intense memory from the fallen Queen Ursena.
- Before her strike on Atlantis, Ursena has an argument with her brother in the Deep Capital Palace. Gestalt proposes that they rule in unison, combining their emence powers to reign a new era. She rejects, believing that she alone could yield control of the Deeps. The Prince states plainly, however, that her powers were waning, weakening to the point of compromise to Domiventus. The Empress hisses at hearing of the supernatural entity, threatening to silence her brother for invoking its name.
Returning to her senses again, though the turtle sage fears her turning, Elena shares the memory with the group, including the mention of Domiventus. At rest, Galapago explains that it was a supreme being and the origin of the hive mind connections that an archaic cult had stitched. The tales weren't believed for a long while, with no scholar exploring the Deep. Elena continued that Ursena had sought to take power from Atlantis in an effort to challenge Gestalt against summoning Domiventus, having been captured and imprisoned by Poseidon. Both Empress and Prince's power grew powerful that she was able to escape and claim the Atlantis Capital City. Galapago becomes fearful of Elena's deterioriating condition, having unlocked the remainder of Ursena's memories that speeds the clock on her enthrallment.
Meanwhile, Ultox & Gestalt starts to summon Domiventus. In the meantime, the heroes break into Capital's Inner Sanctum. Ultrox & Gestalt reveals that the only way to perfection is for all people of this universe the join together to become a single hive mind, just like his army of the deep. He claims that joining minds with Ursena can peering into their 'new era' firsthand. Despite the duo's temptations, Elena rejects the offer (just like Richard in before). Determined to stop them, Elena proclaimed, 'We all have our individual reasons here,(justice, friends & company, freedom to learn about this worlds' mysteries, money & gold), but we will fight you as one!' and Ultrox/Gestalt dared the heroes to show them their resolve.
The summoning has began...Ultrox/Gestalt and their followers' minds have become one...so as long as one of them is still alive everyone will be reborn. Despite the never ending army, the heroes still pushed through. As the summoning is almost complete, the critically wounded Gestalt/Ultrox's assimilated their bodies & minds into Domiventus to complete the summon. The beast roars in fury, shattering the place and bringing the heroes into his own realm. The Heroes, using their combined might, managed to slay Domiventus in his Entis Form. However, since Domiventus (Aeternus) is immortal as a incarnation of end of time, so as long as there is order he will never die. As retribution for nearly corrupting Elena, Richard & company decides the best alternative is to permanently banish Domiventus from their world.
As Domiventus with Ultrox and Gestalt roars one last time before getting sucked in Galapagos' portal (which closes soon after), the heroes are relived that it's all over now. Before parting ways back at Atlantean, the crew share the moments: Elena never knew there was another world below Atlantis, Richard & La Salle are proud of themselves of defeating an eternal devouring hadal being, Galapagos happy to uncover the Mysteries of the Deep and confirming that it is no longer a myth and Poseidon & Ariel grateful for the heroes once again for resolving another crisis. Jaco, meanwhile stays behind In the Capital as the new King Of The Deep, promising its citizens to undo Gestalt, Ultrox & Queen Ursena's tyranny, promising a better era for them.
Forum Links[]
- Storyline - Season 1
- Storyline - Season 2 (Atlantis)
- Storyline - Season 3 (Valhalla)
- Storyline - Season 4 (Voyagers of the Underwild)
- Storyline - Season 5 (Dynasty of Dunes)
- Storyline - Untold Tales (Mysteries of the Deep)
References[]
- ↑ Small Giant Games - Empires & Puzzles Community Forum Season 1 World Map (Karemdol) by Pois1 (April 1, 2018)
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