Status effects can modify all aspects of a battle (e.g. attack, defense, incoming damage, usage of Special Skills etc.), lasting usually from 2 to 6 turns; they are caused by Special Skills, Battle Items or special game mechanics. Status effects can be grouped into 2 categories: beneficial, called buffs, and hindering, called (status) ailments (or more colloquially debuffs).
Most status effects can be combined with each other, however effects of the same kind don't add up but overwrite the previous one, most notably the opposites like increased and decreased attack. It is even possible to overwrite a buff by another of the same kind with a smaller value and shorter duration, so this requires careful consideration in gameplay. DaveCozy has made a list of which status can or can't be overwritten.
Other similar but independent mechanisms are permanent Stacks and innate Passives.
Buffs[]
Beneficial modifiers applied by Buffers and some Battle Items to allies. Can be dispelled by Dispellers (or a few very special Battle Items), unless they are expressly Undispellable.
Buff | Icon | Meaning | Overwrites (others only) |
---|---|---|---|
Attack Up | Increases offensive power | ||
Attack Up (Barbarian) | Barbarian Superior Talent; +30% attack | ||
Midgard Increased Attack | All allies get +5/10/15% per each Midgard ally in battle, as long as one Midgard ally has low health | ||
Defense Up | Increased defense | ||
Increasing Defense Up | Increased Defense which increases further every time they are hit | ||
Fortification | Increases defense every turn | ||
Protect | Paladin talent activated, increased defense | ||
Special Skill Defense Up | Increased defense against Special Skill damage | ||
Damage Reduction | Reduces all received damage | ||
Effect Damage Reduction | Reduces the damage from effects | ||
Strong Element Defense Up | Increases defense against the stronger element | ||
Martial Prowess | Significantly increased damage of normal attacks, stacks with other attack buffs (up to +160% attack max) | ||
Wrath of Tundra | Greatly increased damage of normal attack only if enemy HP is higher than attacker. Stacks with other attack buffs (up to +170% attack max) | ||
Fortified Strength | Greatly increased damage of normal attacks that progressively increases every turn; stacks with other attack buffs (up to +160% attack max) | ||
Special Skill Increase | Increases the amount of damage an offensive Special Skill deals | ||
Special Skill Boost | Increases the power of Special Skill upon next cast, to a set total (interminable) | ||
Critical Up | Increased chance of a critical attack (to deal x2 damage) | ||
Berserk | Increased offense, further increased with each hit taken (up to 5 increases) | ||
Fortified Attack | Increased offense every turn | ||
Rage | Caster gets increased offense, further increased with each hit taken by them or their allies. When the effects ends, the caster deals damage to all enemies – each hit taken during the turn duration increases the damage dealt to all enemies | ||
Vengenance | Deals damage to all enemies when dispelled by enemey's Special Skill | ||
Gambler Stance | Offense greatly increased with reduced accuracy | ||
Mystic Virtue | Offense greatly increased with reduced accuracy, if enemy HP is higher than attacker | ||
Attack Heal | Heal per damage dealt each normal attack | ||
Recover Up | Increases recovery of healing skills and status effects | ||
HP Regeneration | Recovers HP over set amount of turns | ||
HP Boost | Boosts health over set amount of turns; boosted health can exceed max HP | ||
Delayed Healing | Recovers health after a set amount of turns; if effect is removed before expiration, instantly heals more | ||
Delayed Boost | Boosts health after a set amount of turns | ||
Mana Gain | Mana gained increased | ||
Mana Regeneration | Recover some mana each turn | ||
Accelerated Mana Regeneration | Recover a large amount of mana each turn | ||
Mana Cut Upon Death | If the target dies while active, all other enemies' mana is reduced | ||
Mana Recovery per Special | Gain mana every time the enemy casts their Special Skill | ||
Mana Reduction Protection | Resist direct mana reduction | ||
Mana Protection | Resists new negative mana ailments and effects that reduce mana | ||
Special Skill Protection | Resist new status effects that block special skill activation | ||
Defense Protection | New status ailments affecting defense will be replaced by a defense buff | ||
Max Health Protection | Resist max health reduction | ||
Dispel Protection | Prevent the owner from getting buffs dispelled | ||
Ailment Protection | Resists new status ailments | ||
Blessed Ailment Immunity | Resists new status ailments and heals the owner for every attempted ailment | ||
Ailment Cleanse | Cleanses ailments at the end of each turn, for as long as this effect is active | ||
Soul Connection | Damage is shared between allies with this status effect | ||
Cover | A portion of damage received to an ally is shared with the caster | ||
Brawler | Deals damage to a random enemy each turn for as long as the caster has the effect active | ||
Brutal Support | After an ally casts their Special Skill, deal damage to all enemies for as long as the buff is active | ||
Support Chance | After an ally casts their Special Skill, 50% to deal damage to a random enemy for as long as the buff is active | ||
Taunt | Prevents enemies from using Special Skills on the owner's allies (including dispels) | ||
Just a Flesh Wound! | Chance to drop any received damage to 1 point | ||
Counter | Returns a counterattack per each direct hit | ||
Reflect | All status effects and part of the damage is reflected back to the attacker | ||
Mana Gain per Counter | Recovers mana for each counterattack, decreasing amount for each successive counterattack in the same turn | ||
Mana Cut per Counter | Decreases enemy mana for each counterattack, decreasing amount of mana cut for each successive counterattack in the same turn | ||
Reflect Holy | Reflect all status effects and damage, and block other negative effects from Special Skills of the corresponding element | ||
Reflect Ice | |||
Reflect Nature | |||
Reflect Dark | |||
Reflect Fire | |||
Counterstance | Returns a counterattack per each direct hit; counter damage is increased for every hit, capped at a marginal amount | ||
Fortified Counter | Returns a counterattack per each direct hit; counterattack is increased every turn | ||
Reflect Ailment Damages | All damage received from status ailments is reflected to the respective attackers | ||
Reflect Defense Ailments | Reflect all status ailments that affects defense back to the attacker | ||
Dark Defense Up | Increase defense against attacks and offensive skills from the corresponding element (Two Arrows) Increased elemental defense and further increase per hit received |
||
Holy Defense Up | |||
Ice Defense Up | |||
Nature Defense Up | |||
Fire Defense Up | |||
Dodge | Chance to dodge Special Skills that deal damage | ||
Minion Dodge | Moderate chance to dodge Special Skills; if dodge is successful, the owner generates a minion specific by the Skill description | ||
Quick Dodge | Chance to dodge damaging Special Skills and gain moderate amount of mana with a successful dodge. Chance is higher the more damage the Special Skill deals | ||
Dancing Dodge | Moderate chance to dodge Special Skills; if dodge is successful, the owner boosts health; boosted health can exceed max HP | ||
Defensive Dodge | Moderate chance to dodge Special Skills; if dodge is successful, the owner receives a 5% defense stack | ||
Parrying Dodge | Moderate chance to dodge Special Skills; if dodge is successful, the attacker is damaged | ||
Dodge (Rogue) | Rogue Superior Talent; +15% chance to dodge Special Skills | ||
Immortal | If the owner is defeated, they are resurrected the next turn with moderate health and all status effects removed | ||
Knight's Revival | If the owner is defeated, they are resurrected the next turn with moderate health, all status effects removed, and damage dealt to all enemies | ||
Draugr Blessing | If the owner is defeated, they will be reborn as a Draugr with: 100% inherited health, 500 attack and defense, and the Eternal Loyalty Special Skill | ||
Zombie Blessing | If the owner is defeated, they will be reborn as a zombie the next turn with 100% health, 500 attack and defense, and Poison Bite Special Skill | ||
Bruiser Bro | If the owner is defeated, they are revived in Chameleon Mode (undispellable) | ||
Chameleon Mode | Increased attack, decreased defense, Special Skill replaced with Fierce Slash | *can't be dispelled, overwritten nor removed | |
Djed's Revival | +10% attack and -50% defense upon the first revival (interminable) | ||
Ghost Form | Removes all buffs and ailments; moderate increase to normal attack; can't gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks | *can't be overwritten, removed, nor stack with any other status effect | |
(Costume) as above plus all other allies gain increased defense and regenerate health | |||
Dire Ghost | Removes all buffs and ailments; automatically deals damage against a random enemy each turn; can't gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks, except damage from the opposing element | ||
Transcendantal Ghost | Removes all buffs and ailments; caster regenerates health, all other allies gain increased defense; can't gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks | ||
Invisibility | Can't be targeted by enemies | ||
Dance of Spirits | Significantly increases attack, moderate damage reduction on all received damage; if the caster dies, receive 100% damage and mana is decreased by -100%; Immune to new status effects | ||
Burrowing | Caster cannot gain mana, is immune to normal attacks, Special Skills and status effects; Caster deals damage to a random enemy and restricts their mana gain for a minor amount of turns | ||
Hiding | Caster is immune to status effects and stacks; received damage is moderately reduced. When effect ends, deals damage to all enemies who used Special Skills while the caster was hiding | ||
Stoneskin | Drops all incoming damage to 1 | ||
Fiend Immunity | Resists new fiends | ||
Fiend Effects Immunity | Resists ailments and negative effects from fiends | ||
Elemental Link (Attack+Defense) | Gives a small attack and defense boost to all heroes of the same-colored element | ||
Elemental Link (Recover HP) | Recovers a small amount of HP per turn to all heroes of the same-colored element | ||
Elemental Link (Weakness Defense Up) | Gives a moderate defense boost against elemental attacks that the colored hero is weak to (indicated), to all heroes of the same-colored element | ||
Elemental Link (Mana Up) | Slightly increases mana generation for all allies of the same-colored element | ||
Elemental Link (Critical Up) | Small increase of critical strikes chance (x2 damage) for all allies of the same-colored element | ||
Elemental Link (Special Skill Defense Up) | Moderate increase of defense against enemy Special Skills for all allies of same-colored element | ||
Elemental Link (Mana Gain Up) | Recover small amounts of mana for all allies of the same element | ||
Elemental Link (Healing Up) | Small increase in healing received for all allies of same-colored element | ||
Elemental Link (Attack Up) | Small increase to attack for all allies for same-colored element | ||
Elemental Link (Defense Up) | Small increase to defense for all allies of same-colored element | ||
Elemental Link (Fiend Immunity) | All allies of same-colored element are immune to Fiends | ||
Elemental Link (Dodge) | Minor chance to dodge status ailments for all allies of same-colored element | ||
Status Ailments[]
Harmful modifiers applied by Debuffers and Damage over time. Typically applied to enemies, but in some cases it can be applied to the caster itself. Can be dispelled by Cleansers and Antidotes, unless they are marked as Uncleansable.
Ailment | Icon | Meaning | Overwrites (others) |
---|---|---|---|
Attack Down | Decrease offense | ||
Decreasing Attack Down | Decreased offense, further decrease every time the target is hit | ||
Heal Reset Attack Down | Decreased offense, turn duration reset if healed | ||
Attack Penalty | Decrease offense, deals damage if cleansed or replaced with an attack buff | ||
Defense Down | Decreased defense | ||
Decreasing Defense Down | Decreased defense, further decrease every time the target is hit | ||
Heal Reset Defense Down | Decreased defense, turn duration reset if healed | ||
Deteriorating Defense | Decreasing defense every turn | ||
Special Skill Defense Down | Decreased defense against Special Skills | ||
Echo | All received damage onto allies is dealt to the target | ||
Shattered Defense | All received damage from enemies is moderately increased | ||
Health Drain | Steals health over a number of turns | ||
Vampirism | Health recovered is stolen by caster | ||
Deep Wound | Reduces healing received | ||
Sargasso's Curse | |||
Open Wound | Reduces healing received; healing reduction decreases every turn to a cap | ||
Health Curse | Reduces max health over a number of turns | ||
Reverse Recovery | Resists healing received; deals 250 damage for each attempted heal | ||
Mana Down | Decreased mana gain | ||
Mana Block | Blocks mana gain | ||
Mana Steal | Mana gained is stolen by caster | ||
Mana Decay | Mana is reduce every time an ally casts their Special Skill | ||
Mana Corruption | Receives damage every time the afflicited target receives mana from an additional source | ||
Death Mark | If the target dies while active, the caster's allies gain mana | ||
Cursed Cannon | If the target casts their Special Skill, they received reduced attack, defense, and mana generation | ||
Status Block | Cannot cast status effects or stacks on enemies or allies | ||
Talent Block | Cannot activate the target's Class talent | ||
Taunt Block | Cannot cast Taunt status effects | ||
Cleanse Block | Status ailments cannot be cleansed by Special Skills | ||
Silence | Blocks Special Skill use | ||
Sleep | Cannot attack or gain mana; Receives +60 more damage from incoming attacks | [1] | |
Greed | All status effect buffs from the enemy's allies are stolen by that enemy | ||
Reflect Buffs | All status effect buffs on allies are reflected onto a random enemy | ||
Mindless Attack | Special Skill is replaced with Mindless Attack; targets an ally when mana is full | ||
Shifting Mindless Attack | Special Skill is replaced with Mindless Attack; targets an ally when mana is full; hit target receives Shifting Mindless Attack | ||
Healing Gift | Special Skill is replaced with Healing Gift; targets an enemy with the lowest health and recovers 20% health | ||
Spell Slayer | Receives damage when mana is full, mana is halved when full | ||
Minion Block | Cannot receive new minions | ||
Buff Block | Blocks the owner from gaining any new buffs | ||
Buff Curse | Blocks the owner from gaining any new buffs and deals damage for any attempted buffs | ||
Revive Block | Blocks the owner and allies from gaining any revive buffs | ||
Revive Immunity | Blocks the owner from receiving effects that resurrect | ||
Dispel Curse | Dispels all buffs on the target for a number of turns | ||
Blind | Reduced accuracy on offensive attacks and skills | ||
Nilfheim Blindness | Reduced accuracy by -5%/-10%/-15% per each Niflheim ally on offensive attacks and skills active as long as one Niflheim ally has low health | ||
Blind Reset | Reduced accuracy on offensive attacks and skills, turn duration reset if healed | ||
Progressive Blindness | Reduced accuracy on offensive attacks and skills; accuracy decreases every turn | ||
Boast | Receives status ailments after the ailment turn count expires | ||
Dark Defense Down | Decreased defense against elemental attacks and offensive skills (Two Arrows) Decreased elemental defense and further decrease every time they are hit |
||
Holy Defense Down | |||
Ice Defense Down | |||
Nature Defense Down | |||
Fire Defense Down | |||
Element Change | Changes the element to the target (Effect 1) Color changes alternate a specific sequence (Effect 2) Color changes randomly every turn for a number of turns |
||
Twist of Fate | Gains defensive weakness against strong element | ||
Burn | Receives burn damage over a number of turns | ||
Pyromanic Burn | Receives burn damage over a number of turns; caster heals for damage dealt | ||
Muspelheim Burn | Receives 22/34/64 burn damage per each Muspelheim enemy, for as long as a Muspelheim enemy has low health | ||
Corrosive Burn | Receive burn damage over a number of turns and lowers the target's defense each turn | ||
Inferno | Receives burn damage over a number of turns; spreads onto nearby enemies | ||
Frost | Receives frost damage over a number of turns | ||
Corrosive Frost | Receive frost damage over a number of turns and lowers the target's attack each turn | ||
Poison | Receives poison damage over a number of turns | ||
Svartalfheim Poison | Receives 22/34/64 poison damage per each Svartalfheim ally, as long as a Svartalfheim ally has low health | ||
Toximanic Poison | Receives poison damage over a number of turns; caster heals for damage dealt | ||
Hunter's Poison | Receives poison damage over a number of turns, starting low and increasing every turn | ||
Corrosive Poison | Receive poison damage over a number of turns and lowers the target's mana generation each turn | ||
Plague | Receives poison damage over a number turns; spreads onto nearby allies | ||
Corrosive Plague | Receives poison damage over a number of turns and lowers the target's mana generation each turn; spreads onto nearby allies | ||
Water | Receives water damage over a number of turns | ||
Hydromanic Water | Receives water damage over a number of turns; caster heals for damage dealt | ||
Sand | Receives sand damage over a number of turns | ||
Hunter's Mark | Receives damage over a number of turns; damage is increased if applied again[2] | [3] | |
Abyssal Ghost | Target cannot gain mana, do normal attacks or cast Special Skills for a number of turns; is immune to normal attacks, specials, status effects and stacks. The last enemy in the battle cannot be affected by this | ||
Moonlight Serenade | Receives damage over a number of turns, starting low and increasing with each turn | ||
Blood Poisoning | Receives damage over a number of turns, damage increases if afflicited with this ailment again | [3] | |
Bomb | Target and nearby receive damage after a number of turns. The bomb explodes if the target is defeated and deals damage to nearby targets immediately | ||
Mystery Potion | Target receives damage after a number of turns; can't receive mana for a number of turns after detonation | ||
Magma Cube | Reduced defense; The cube explodes after a number of turns and deals damage to the target; reduced mana generation if cleansed | ||
Bleed | Receives bleed damage over a number of turns, stacks with similar effects Barbarian's "Wound" debuff does not replace the bleed debuff |
||
Rupture | Receives bleed damage over a number of turns, starting low and increasing every turn |
Modifiers[]
Heroes introduced in v60 (Goblins) have the unique, unremovable ability to modify allies' or enemies' stats that remains for the duration of the battle. The effects cannot be cleansed and function separate from status buffs, ailments, and stacks.
Special Buffs[]
These buffs available during some special rules of Alliance Wars, Raid Tournaments or Events are always active once their conditions are met and are not applied by the player (or enemies).
- Increased attack from Attack Boost. (10% times Stack Count)
(During Attack Boost - stacks with other attack modifiers.) - Increased attack from Buff Booster. (20% times Buffs active)
(During Buff Booster - active when character has any other buffs.) - Elemental status effects can combine with their universal, non-element-specific status effect counterparts so their effect adds up.
Forum Links[]
- "Buff" Forum Tag
- "Debuff" Forum Tag
- "Updated Status Effects, Buffs, and Ailments; Stacks, Innate Abilities and Resistances" Master Thread
Footnotes[]
- ↑ Target damaged from attacks removes the debuff. This excludes damage from attacking minions or fiends.
- ↑ This ailment is unique to Plains Hunter, Abyss Hunter, and Jungle Hunter Heroes, via Hunter's Mark passive.
- ↑ 3.0 3.1 Damage over turns increased if afflicted by this ailment again
- ↑ 4.0 4.1 Valkyrie's Bane: further decrease each turn.
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