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Status effects can modify all aspects of a battle (e.g. attack, defense, incoming damage, usage of Special Skills etc.), lasting usually from 2 to 6 turns; they are caused by Special Skills, Battle Items or special game mechanics. Status effects can be grouped into 2 categories: beneficial, called buffs, and hindering, called (status) ailments (or more colloquially debuffs).

Most status effects can be combined with each other, however effects of the same kind don't add up but overwrite the previous one, most notably the opposites like increased and decreased attack. It is even possible to overwrite a buff by another of the same kind with a smaller value and shorter duration, so this requires careful consideration in gameplay. DaveCozy has made a list of which status can or can't be overwritten.

Other similar but independent mechanisms are permanent Stacks and innate Passives.

Buff undispellable

Buffs[]

Beneficial modifiers applied by Buffers and some Battle Items to allies. Can be dispelled by Dispellers (or a few very special Battle Items), unless they are expressly Undispellable.

Available buffs

Buff Icon Meaning Over­writes (others only)
Attack Up Increases offensive power
Attack Up (Barbarian) Barbarian Superior Talent; +30% attack
Midgard Increased Attack All allies get +5/10/15% per each Midgard ally in battle, as long as one Midgard ally has low health
Defense Up Increased defense
Increasing Defense Up Increased Defense which increases further every time they are hit
Fortification Increases defense every turn
Protect Paladin talent activated, increased defense
Special Skill Defense Up Increased defense against Special Skill damage
Damage Reduction Reduces all received damage
Effect Damage Reduction Reduces the damage from effects
Strong Element Defense Up Increases defense against the stronger element
Martial Prowess Significantly increased damage of normal attacks, stacks with other attack buffs (up to +160% attack max)
Wrath of Tundra Greatly increased damage of normal attack only if enemy HP is higher than attacker. Stacks with other attack buffs (up to +170% attack max)
Fortified Strength Greatly increased damage of normal attacks that progressively increases every turn; stacks with other attack buffs (up to +160% attack max)
Special Skill Increase Increases the amount of damage an offensive Special Skill deals
Special Skill Boost Increases the power of Special Skill upon next cast, to a set total (interminable)
Critical Up Increased chance of a critical attack (to deal x2 damage)
Berserk Increased offense, further increased with each hit taken (up to 5 increases)
Fortified Attack Increased offense every turn
Rage Caster gets increased offense, further increased with each hit taken by them or their allies. When the effects ends, the caster deals damage to all enemies – each hit taken during the turn duration increases the damage dealt to all enemies
Vengenance Deals damage to all enemies when dispelled by enemey's Special Skill
Gambler Stance Offense greatly increased with reduced accuracy
Mystic Virtue Offense greatly increased with reduced accuracy, if enemy HP is higher than attacker
Attack Heal Heal per damage dealt each normal attack
Recover Up Increases recovery of healing skills and status effects
HP Regeneration Recovers HP over set amount of turns
HP Boost Boosts health over set amount of turns; boosted health can exceed max HP
Delayed Healing Recovers health after a set amount of turns; if effect is removed before expiration, instantly heals more
Delayed Boost Boosts health after a set amount of turns
Mana Gain Mana gained increased
Mana Regeneration Recover some mana each turn
Accelerated Mana Regeneration Recover a large amount of mana each turn
Mana Cut Upon Death If the target dies while active, all other enemies' mana is reduced
Mana Recovery per Special Gain mana every time the enemy casts their Special Skill
Mana Reduction Protection Resist direct mana reduction
Mana Protection Resists new negative mana ailments and effects that reduce mana
Special Skill Protection Resist new status effects that block special skill activation
Defense Protection New status ailments affecting defense will be replaced by a defense buff
Max Health Protection Resist max health reduction
Dispel Protection Prevent the owner from getting buffs dispelled
Ailment Protection Resists new status ailments
Blessed Ailment Immunity Resists new status ailments and heals the owner for every attempted ailment
Ailment Cleanse Cleanses ailments at the end of each turn, for as long as this effect is active
Soul Connection Damage is shared between allies with this status effect
Cover A portion of damage received to an ally is shared with the caster
Brawler Deals damage to a random enemy each turn for as long as the caster has the effect active
Brutal Support After an ally casts their Special Skill, deal damage to all enemies for as long as the buff is active
Support Chance After an ally casts their Special Skill, 50% to deal damage to a random enemy for as long as the buff is active
Taunt Prevents enemies from using Special Skills on the owner's allies (including dispels)
Just a Flesh Wound! Chance to drop any received damage to 1 point
Counter Returns a counterattack per each direct hit
Reflect All status effects and part of the damage is reflected back to the attacker
Mana Gain per Counter Recovers mana for each counterattack, decreasing amount for each successive counterattack in the same turn
Mana Cut per Counter Decreases enemy mana for each counterattack, decreasing amount of mana cut for each successive counterattack in the same turn
Reflect Holy Reflect all status effects and damage, and block other negative effects from Special Skills of the corresponding element
Reflect Ice
Reflect Nature
Reflect Dark
Reflect Fire
Counterstance Returns a counterattack per each direct hit; counter damage is increased for every hit, capped at a marginal amount
Fortified Counter Returns a counterattack per each direct hit; counterattack is increased every turn
Reflect Ailment Damages All damage received from status ailments is reflected to the respective attackers
Reflect Defense Ailments Reflect all status ailments that affects defense back to the attacker
Dark Defense Up Increase defense against attacks and offensive skills from the corresponding element
(Two Arrows) Increased elemental defense and further increase per hit received
Holy Defense Up
Ice Defense Up
Nature Defense Up
Fire Defense Up
Dodge Chance to dodge Special Skills that deal damage
Minion Dodge Moderate chance to dodge Special Skills; if dodge is successful, the owner generates a minion specific by the Skill description
Quick Dodge Chance to dodge damaging Special Skills and gain moderate amount of mana with a successful dodge. Chance is higher the more damage the Special Skill deals
Dancing Dodge Moderate chance to dodge Special Skills; if dodge is successful, the owner boosts health; boosted health can exceed max HP
Defensive Dodge Moderate chance to dodge Special Skills; if dodge is successful, the owner receives a 5% defense stack
Parrying Dodge Moderate chance to dodge Special Skills; if dodge is successful, the attacker is damaged
Dodge (Rogue) Rogue Superior Talent; +15% chance to dodge Special Skills
Immortal If the owner is defeated, they are resurrected the next turn with moderate health and all status effects removed
Knight's Revival If the owner is defeated, they are resurrected the next turn with moderate health, all status effects removed, and damage dealt to all enemies
Draugr Blessing If the owner is defeated, they will be reborn as a Draugr with: 100% inherited health, 500 attack and defense, and the Eternal Loyalty Special Skill
Zombie Blessing If the owner is defeated, they will be reborn as a zombie the next turn with 100% health, 500 attack and defense, and Poison Bite Special Skill
Bruiser Bro If the owner is defeated, they are revived in Chameleon Mode (undispellable)
Chameleon Mode Increased attack, decreased defense, Special Skill replaced with Fierce Slash *can't be dispelled, overwritten nor removed
Djed's Revival +10% attack and -50% defense upon the first revival (interminable)
Ghost Form Removes all buffs and ailments; moderate increase to normal attack; can't gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks *can't be overwritten, removed, nor stack with any other status effect
(Costume) as above plus all other allies gain increased defense and regenerate health
Dire Ghost Removes all buffs and ailments; automatically deals damage against a random enemy each turn; can't gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks, except damage from the opposing element
Transcendantal Ghost Removes all buffs and ailments; caster regenerates health, all other allies gain increased defense; can't gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks
Invisibility Can't be targeted by enemies
Dance of Spirits Significantly increases attack, moderate damage reduction on all received damage; if the caster dies, receive 100% damage and mana is decreased by -100%; Immune to new status effects
Burrowing Caster cannot gain mana, is immune to normal attacks, Special Skills and status effects; Caster deals damage to a random enemy and restricts their mana gain for a minor amount of turns
Hiding Caster is immune to status effects and stacks; received damage is moderately reduced. When effect ends, deals damage to all enemies who used Special Skills while the caster was hiding
Stoneskin Drops all incoming damage to 1
Fiend Immunity Resists new fiends
Fiend Effects Immunity Resists ailments and negative effects from fiends
Elemental Link (Attack+Defense) Gives a small attack and defense boost to all heroes of the same-colored element
Elemental Link (Recover HP) Recovers a small amount of HP per turn to all heroes of the same-colored element
Elemental Link (Weakness Defense Up) Gives a moderate defense boost against elemental attacks that the colored hero is weak to (indicated), to all heroes of the same-colored element
Elemental Link (Mana Up) Slightly increases mana generation for all allies of the same-colored element
Elemental Link (Critical Up) Small increase of critical strikes chance (x2 damage) for all allies of the same-colored element
Elemental Link (Special Skill Defense Up) Moderate increase of defense against enemy Special Skills for all allies of same-colored element
Elemental Link (Mana Gain Up) Recover small amounts of mana for all allies of the same element
Elemental Link (Healing Up) Small increase in healing received for all allies of same-colored element
Elemental Link (Attack Up) Small increase to attack for all allies for same-colored element
Elemental Link (Defense Up) Small increase to defense for all allies of same-colored element
Elemental Link (Fiend Immunity) All allies of same-colored element are immune to Fiends
Elemental Link (Dodge) Minor chance to dodge status ailments for all allies of same-colored element

Icon Heroes Battle Items
























Status Ailments[]

Screenshot 20190516-123635

Harmful modifiers applied by Debuffers and Damage over time. Typically applied to enemies, but in some cases it can be applied to the caster itself. Can be dispelled by Cleansers and Antidotes, unless they are marked as Uncleansable.

Current available status ailments:

Ailment Icon Meaning Overwrites (others)
Attack Down Decrease offense
Decreasing Attack Down Decreased offense, further decrease every time the target is hit
Heal Reset Attack Down Decreased offense, turn duration reset if healed
Attack Penalty Decrease offense, deals damage if cleansed or replaced with an attack buff
Defense Down Decreased defense
Decreasing Defense Down Decreased defense, further decrease every time the target is hit
Heal Reset Defense Down Decreased defense, turn duration reset if healed
Deteriorating Defense Decreasing defense every turn
Special Skill Defense Down Decreased defense against Special Skills
Echo All received damage onto allies is dealt to the target
Shattered Defense All received damage from enemies is moderately increased
Health Drain Steals health over a number of turns
Vampirism Health recovered is stolen by caster
Deep Wound Reduces healing received
Sargasso's Curse
Open Wound Reduces healing received; healing reduction decreases every turn to a cap
Health Curse Reduces max health over a number of turns
Reverse Recovery Resists healing received; deals 250 damage for each attempted heal
Mana Down Decreased mana gain
Mana Block Blocks mana gain
Mana Steal Mana gained is stolen by caster
Mana Decay Mana is reduce every time an ally casts their Special Skill
Mana Corruption Receives damage every time the afflicited target receives mana from an additional source
Death Mark If the target dies while active, the caster's allies gain mana
Cursed Cannon If the target casts their Special Skill, they received reduced attack, defense, and mana generation
Status Block Cannot cast status effects or stacks on enemies or allies
Talent Block Cannot activate the target's Class talent
Taunt Block Cannot cast Taunt status effects
Cleanse Block Status ailments cannot be cleansed by Special Skills
Silence Blocks Special Skill use
Sleep Cannot attack or gain mana; Receives +60 more damage from incoming attacks [1]
Greed All status effect buffs from the enemy's allies are stolen by that enemy
Reflect Buffs All status effect buffs on allies are reflected onto a random enemy
Mindless Attack Special Skill is replaced with Mindless Attack; targets an ally when mana is full
Shifting Mindless Attack 24x Special Skill is replaced with Mindless Attack; targets an ally when mana is full; hit target receives Shifting Mindless Attack
Healing Gift Special Skill is replaced with Healing Gift; targets an enemy with the lowest health and recovers 20% health
Spell Slayer Receives damage when mana is full, mana is halved when full
Minion Block Cannot receive new minions
Buff Block Blocks the owner from gaining any new buffs
Buff Curse Blocks the owner from gaining any new buffs and deals damage for any attempted buffs
Revive Block Blocks the owner and allies from gaining any revive buffs
Revive Immunity Blocks the owner from receiving effects that resurrect
Dispel Curse Dispels all buffs on the target for a number of turns
Blind Reduced accuracy on offensive attacks and skills
Nilfheim Blindness Reduced accuracy by -5%/-10%/-15% per each Niflheim ally on offensive attacks and skills active as long as one Niflheim ally has low health
Blind Reset Reduced accuracy on offensive attacks and skills, turn duration reset if healed
Progressive Blindness Reduced accuracy on offensive attacks and skills; accuracy decreases every turn
Boast Receives status ailments after the ailment turn count expires
Dark Defense Down Decreased defense against elemental attacks and offensive skills
(Two Arrows) Decreased elemental defense and further decrease every time they are hit
Holy Defense Down
Ice Defense Down
Nature Defense Down
Fire Defense Down
Element Change Changes the element to the target
(Effect 1) Color changes alternate a specific sequence
(Effect 2) Color changes randomly every turn for a number of turns
Twist of Fate Gains defensive weakness against strong element
Burn Receives burn damage over a number of turns
Pyromanic Burn Receives burn damage over a number of turns; caster heals for damage dealt
Muspelheim Burn Receives 22/34/64 burn damage per each Muspelheim enemy, for as long as a Muspelheim enemy has low health
Corrosive Burn Receive burn damage over a number of turns and lowers the target's defense each turn
Inferno Receives burn damage over a number of turns; spreads onto nearby enemies
Frost Receives frost damage over a number of turns
Corrosive Frost Receive frost damage over a number of turns and lowers the target's attack each turn
Poison Receives poison damage over a number of turns
Svartalfheim Poison Receives 22/34/64 poison damage per each Svartalfheim ally, as long as a Svartalfheim ally has low health
Toximanic Poison Receives poison damage over a number of turns; caster heals for damage dealt
Hunter's Poison Receives poison damage over a number of turns, starting low and increasing every turn
Corrosive Poison Receive poison damage over a number of turns and lowers the target's mana generation each turn
Plague Receives poison damage over a number turns; spreads onto nearby allies
Corrosive Plague Receives poison damage over a number of turns and lowers the target's mana generation each turn; spreads onto nearby allies
Water Receives water damage over a number of turns
Hydromanic Water Receives water damage over a number of turns; caster heals for damage dealt
Sand Receives sand damage over a number of turns
Hunter's Mark Receives damage over a number of turns; damage is increased if applied again[2] [3]
Abyssal Ghost Target cannot gain mana, do normal attacks or cast Special Skills for a number of turns; is immune to normal attacks, specials, status effects and stacks. The last enemy in the battle cannot be affected by this
Moonlight Serenade Receives damage over a number of turns, starting low and increasing with each turn
Blood Poisoning Receives damage over a number of turns, damage increases if afflicited with this ailment again [3]
Bomb Target and nearby receive damage after a number of turns. The bomb explodes if the target is defeated and deals damage to nearby targets immediately
Mystery Potion Target receives damage after a number of turns; can't receive mana for a number of turns after detonation
Magma Cube Reduced defense; The cube explodes after a number of turns and deals damage to the target; reduced mana generation if cleansed
Bleed Receives bleed damage over a number of turns, stacks with similar effects
Barbarian's "Wound" debuff does not replace the bleed debuff
Rupture Receives bleed damage over a number of turns, starting low and increasing every turn

Icon Heroes Battle Items
[4] [4]

Modifiers[]

Heroes introduced in v60 (Goblins) have the unique, unremovable ability to modify allies' or enemies' stats that remains for the duration of the battle. The effects cannot be cleansed and function separate from status buffs, ailments, and stacks.

Modifier Meaning Hero(es)
Growth Increase the attack stat for the duration of the battle
Increase the defense stat for the duration of the battle
Wither Decrease the attack stat for the duration of the battle
Decrease the defense stat for the duration of the battle

Special Buffs[]

These buffs available during some special rules of Alliance Wars, Raid Tournaments or Events are always active once their conditions are met and are not applied by the player (or enemies).

  • Increased attack from Attack Boost. (10% times Stack Count)
    Attack boost

    (During Attack Boost - stacks with other attack modifiers.)
  • Increased attack from Buff Booster. (20% times Buffs active)
    Buff booster

    (During Buff Booster - active when character has any other buffs.)
  • Elemental status effects can combine with their universal, non-element-specific status effect counterparts so their effect adds up.

Forum Links[]

Footnotes[]

  1. Target damaged from attacks removes the debuff. This excludes damage from attacking minions or fiends.
  2. This ailment is unique to Plains Hunter, Abyss Hunter, and Jungle Hunter Heroes, via Hunter's Mark passive.
  3. 3.0 3.1 Damage over turns increased if afflicted by this ailment again
  4. 4.0 4.1 Valkyrie's Bane: further decrease each turn.
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