In Empires & Puzzles, status effects can be grouped into 2 categories: beneficial effects, called buffs, and hindering effects, called status ailments. Status effects can modify nearly every aspect of a battle (e.g. attack, defense, incoming damage and usage of Special Skills). A wise use of them can turn the tide of a battle. Status effects tipically last from 2 to 6 turns.
Most of the status effects can stack with each other, but some may overwrite the current status (most notably opposite status like increased attack and decreased attack). DaveCozy has made a list of which status can or can't be overwritten. Click here to check it out.
- Increased attack and decreased accuracy that only applies when the target has more health than the target.
- A moderate amount mana received for every counterattack. The effect gets diminished for consecutive activations during the same turn.
- Increased chance to dodge Special Skills that do damage. The higher the damage from the special is, the higher the chance to dodge it. Receive mana on dodge.
- Increased attack. Immune to normal attacks, Special Skill attacks and status effects. Can't gain mana.
- The hero is reborn in Chameleon Mode with some health, increased attack, and decreased defense when they die.
- Dance of Spirits: increased attack, increased damage reduction on all received damage. If the caster dies, receive some damage and mana is decreased by -100%. Immune to status effects.
Harmful modifiers applied by Debuffers and damage over time. Typically applied to enemies, but in some cases it can be applied to the caster itself. Can be dispelled by Cleansers and Antidotes, unless they are marked as Undispellable. You can check below which heroes and items can apply them.
- Decreased defense with a further decrease every time the character is hit. (*Valkyrie's Bane: further decrease each turn.)
(During Attack Boost - stacks with other attack modifiers.)
(During Buff Booster - multiplier always active when character has any other buffs.)