Empires and Puzzles Wiki
Advertisement

Special stages are marked with an icon the the map.

Season 2 and Season 3 have a number of special stages where unusual conditions are present. On the map, each special stage appears with a small icon next to the stage number indicating the type of special stage.

These stages are more difficult than the other stages in the province. There are usually 2 to 5 special stages in any given province.

Poison Mist

Poison Mist Stage Info.jpg

Poison Mist stages are marked with a small purple droplet. Your heros will be damaged after each turn during the stage.

Poison Mist Stages are:

Province Stage(s)
01 1-3, 1-6, 1-9
02 2-2, 2-5, 2-8
03 3-2, 3-5, 3-9
13 13-3, 13-5, 13-8
14 14-2, 14-4, 14-7, 14-9
15 15-3, 15-6, 15-9
19 19-4
20 20-3
21 21-4

Magic Night

Magic Night Info.jpg

Magic Night stages are marked with a purple and blue mana symbol, which looks like a four-pointed star.

Mana accumulates at double the rate, but tiles only deal half the damage. Special statuses from special skills also only last 1 turn. Enemies are unafffected.

Magic Night Stages are:

Province Stages(s)
04 4-2, 4-5, 4-8
05 5-2, 5-4, 5-7, 5-9
06 6-3, 6-7
19 19-2, 19-9
20 20-7
21 21-2, 21-9

Dense Fog

Dense Fog Info.jpg

Dense Fog stages are marked with an icon made of diagonal blue bars.

Mana generation is slower than usual and all special attacks have a chance to miss.

Dense Fog Stages are:

Province Stage(s)
07 7-2, 7-4, 7-7, 7-9
08 8-3, 8-6, 8-9
09 9-2, 9-5, 9-8
16 16-2, 16-5, 16-8
17 17-2, 17-5, 17-7, 17-9
18 18-2, 18-5, 18-7, 18-9
20 20-5
21 21-7

Underwater

Underwater Info.jpg

Underwater stages are marked with three wavy blue lines.

When you play these stages, there is an oxygen bar at the top of the battle. You have a certain number of turns to defeat a wave before your oxygen runs out, at which point, you will take damage every turn. Your oxygen bar is replenished between waves.

Fire heros get reduced attack when Underwater. You may want to employ color stacking on these levels as a result.

Underwater Stages are:

Province Stage(s)
10 10-4, 10-6, 10-8
11 11-2, 11-4, 11-6, 11-8, 11-10
12 12-2, 12-5, 12-7, 12-9
22 22-3, 22-6, 22-8, 22-10
23 23-2, 23-4, 23-6, 23-8
24 24-1, 24-3, 24-7, 24-9
25 25-2, 25-4, 25-6, 25-8
26 26-2, 26-4, 26-7, 26-9
27 27-1, 27-4, 27-6, 27-9

Unique Boss

Unique Boss stages are often the final stage of the map that is symbolized with a purple skull. The stages has a minimum of two waves, with the second wave being in the titan phase against a larger version of the stage's boss, who strike every turn unless stunned through 3 or more tiles landing on a weak spot that move every 3 turns.

During all phases, all status effects will be removed from both enemies and allies every 5 turns; the boss will also receive a small heal after those 5 turns.

For strategies for each Unique Boss stage are listed:

Season 2 Season 3
Ursena Ymir
Surtur
Nidhogg

Realm

Realm stages are unique stages within Season 3, marked on the map with a small symbol of the realm they belong to in the bottom right corner.

All enemies there will alter the battle, applying a status buff on allies or a status ailment on enemies after death or nearing it, depending on the realm. This is equivalent to the ability of the Valhalla Summon family of heroes, listed at Realm.

Province Stage(s) Realm Effect
  3 – Morass 2, 4, 6, 8, 10 Midgard Midgard realm icon.png All enemies get +15% attack when an enemy has low health; undispellable
  7 – Plains 2, 4, 6, 8, 9 Vanaheim Vanaheim realm icon.png All heroes' mana reduced by 15% when an enemy dies
11 – Hillside 2, 3, 5, 9 Jotunheim Jotunheim realm icon.png All enemies get Ice Giant minion w/ 5% HP, 2% attack inherited from caster when an enemy dies
12 – Heights 5, 6, 8, 10
15 – Rivers 2, 4, 6, 8, 9 Svartalfheim Svartalfheim realm icon.png All heroes receive Poison damage when an enemy has low health; can't be cleansed
16 – Edges 7, 9
19 – Whispers 2, 4, 6, 8, 10 Nilfheim Nilfheim realm icon.png All heroes have -15% accuracy for as long as an enemy has low health; can't be cleansed
23 – Passage 2, 4, 6, 8, 10 Helheim Helheim realm icon.png Deal 100% damage to all Heroes when an enemy dies
27 – Volcano 2, 4, 6, 8, 10 Muspelheim Muspelheim realm icon.png All heroes receive 64 Burn damage for as long as an enemy has low health; can't be cleansed
29 – Forest 2, 4, 6, 8, 10 Alfheim Alfheim realm icon.png All enemies are healed by 7% when an enemy reaches low health
31 – Woods 2, 4, 6, 8, 10
32 – Haven 2, 4, 6, 8, 10
35 – Plains 2, 4, 6, 8, 10 Asgard Asgard realm icon.png All enemies gain 20% mana when an enemy dies
36 – City 2, 4, 6, 8

See also

Advertisement