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Sorcerer is an offensive Hero Class with a chance on attack to reduce enemy mana generation.  There are two Class Quests associated with it to acquire Class Emblems, which may then be used to acquire talents within the Sorcerer class to further enhance the hero.  Classes are available to all heroes, although it is widely recommended not using the emblems on 1* and 2* heroes.

Sorcerers

There are currently 26 sorcerers.

1* 2* 3* 4* 5*
Shaarkot.jpg Chochin.jpg Ameonna.jpg Director Zuri.jpg
Gill-ra.jpg Carol Hero.jpg Krampus Hero.jpg
Graymane.jpg Cheshire cat.jpg Lady locke.jpg
Jahangir.jpg Kashhrek Costume.jpg Lady of the lake.jpg
R4 Missing Green.jpg HOTM-Purple.jpg
Sabina.jpg Mitsuko.jpg
Skittleskull.jpg Morgan le fay.jpg
Natalya.jpg
Norns-0.jpg
Quintus.jpg
Rumpelstiltskin.jpg
Thoth-amun.jpg
Uraeus.jpg
Ursena.jpg

Sorcerer Talent Grid

Costs below are declared for 3*/4*/5*.  There are four levels of emblem costs:

   Standard:  7 / 15 / 50
       Talent:  14 / 30 / 65
Expensive:  17 / 40 / 125
         Final:  35 / 70 / 250

Costs are shown in the middle column.  Talents are highlighted.  While you may choose every single option in the middle column, you may only choose the right side or the left side in-between.  This means that for your second two choices you may train either Defense + Health or Health + Attack, but you cannot mix-and-match Defense + Attack.

Delay
14 / 30 / 65
Defense 7 / 15 / 50 Health
Health 7 / 15 / 50 Attack
Delay
14 / 30 / 65
Attack 7 / 15 / 50 Defense
Health 7 / 15 / 50 Attack
Delay
14 / 30 / 65
Healing % 17 / 40 / 125 Critical %
Defense 7 / 15 / 50 Attack
Health %
17 / 40 / 125
Health 7 / 15 / 50 Defense
Delay
14 / 30 / 65
Defense 7 / 15 / 50 Attack
Attack 7 / 15 / 50 Health
Delay
14 / 30 / 65
Health 7 / 15 / 50 Attack
Defense 7 / 15 / 50 Health
Defense
14 / 30 / 65
Attack % 17 / 40 / 125 Defense %
Mana
35 / 70 / 250