Sorcerer is an offensive Hero Class with a chance on attack to reduce enemy mana generation. There are two Class Quests associated with it to acquire Class Emblems, which may then be used to acquire talents within the Sorcerer class to further enhance the hero. Classes are available to all heroes, although it is widely recommended not using the emblems on 1* and 2* heroes.
Sorcerers[]
There are currently 96 sorcerers.
1* | 2* | 3* | 4* | 5* |
---|---|---|---|---|
Sorcerer Talent Grid[]
Costs below are declared for 3*/4*/5*. There are four levels of emblem costs:
- Standard: 7 / 15 / 50
Talent: 14 / 30 / 65
Expensive: 17 / 40 / 125
Final: 35 / 70 / 250
- Standard: 7 / 15 / 50
Costs are shown in the middle column. Talents are highlighted. While you may choose every single option in the middle column, you may only choose the right side or the left side in-between. This means that for your second two choices you may train either Defense + Health or Health + Attack, but you cannot mix-and-match Defense + Attack.
Delay 14 / 30 / 65 |
||
Defense | 7 / 15 / 50 | Health |
Health | 7 / 15 / 50 | Attack |
Delay 14 / 30 / 65 |
||
Attack | 7 / 15 / 50 | Defense |
Health | 7 / 15 / 50 | Attack |
Delay 14 / 30 / 65 |
||
Healing % | 17 / 40 / 125 | Critical % |
Defense | 7 / 15 / 50 | Attack |
Health % 17 / 40 / 125 |
||
Health | 7 / 15 / 50 | Defense |
Delay 14 / 30 / 65 |
||
Defense | 7 / 15 / 50 | Attack |
Attack | 7 / 15 / 50 | Health |
Delay 14 / 30 / 65 |
||
Health | 7 / 15 / 50 | Attack |
Defense | 7 / 15 / 50 | Health |
Defense 14 / 30 / 65 |
||
Attack % | 17 / 40 / 125 | Defense % |
Mana 35 / 70 / 250 |