- For information on filling your chests, see Wanted Missions.
Quests offer a time-limited way to gain some loot in battles other than on the Map. Unlike map, they can not be won with Loot Tickets although autoplay/farming becomes easy soon. They are unlocked at player Level 10 (Class Quests at level 15, with further stages at 20 and 30).
Regular quests include rewards such as "Gather Food" or "Collect Items" and consist of three stages of progressing difficulty. Five-stage Rare Quests rotate weekly and offer an ascension material as their reward. There are also larger Challenge Events each month, and five Seasonal Events per year around certain holidays.
The Quests button in the left column of the main "Base" screen is used to access the daily and weekly quests, as well as the less common Challenge and Seasonal Events, and most recently the Mythic Titans and War of the Three Kingdoms.
Regular Quests[]
Each day the quests are rotated in and out so that two are available at any time. These are usually for more mundane Items and ingredients. It should be noted that many rewards are more effectively gained by farming Map stages, see 2017 comparison. Experience rewards for all common quests (except the Gain Experience, obviously) are 1300 / 1700 / 2650.
Tier 1 Quests (all three stages are below 1800 TP):
Tier 2 Quests (each has two versions, the "II" more difficult and rewarding):
Collect Gems: 1250 - 1750 TP; II: 1510 - 2690 TP
Find Battle Items: 1250 - 1750 TP; II: 1510 - 2750 TP
Find Crafting Materials: 1420 - 1700 TP; II: 1500 - 2740 TP
Source for enemy and Team Power info.
The Six Rare Quests[]
A Rare Quest comes around approximately every two weeks and remains for a day and half (36 hours). The rotation of the six Rare Quests is:
- Mount Umber – enemies are Fire
- Shrikewood – Nature
- Frostmarch – Ice
- Farholme Pass (1) – Holy, with Fire and Nature
- Shiloh Desert – Holy
- Morlovia – Dark
- Farholme Pass (2) – as (1), differs in reward only
Difficulty | WE | TP |
---|---|---|
Easy | 4 | 1400 |
Medium | 8 | 1750 |
Challenging | 12 | 2250 |
Hard | 16 | 2700 |
Very Hard | 20 | 3250 |
Sum | 60 |
Each Rare Quest consists of five stages of progressively more difficult enemies. Because of this, not everyone can complete the event, and it is necessary to employ skillful tactics. Enemy and boss details are provided through the links above.
The rewards for completing are a rare and epic ascension material, awarded separately at the 4th and 5th stages (together with scarce Crafting Ingredients or Battle Items); more common ascension mats (such as Training Manual) are won in the earlier stages.
Quest | 4th stage | 5th stage |
---|---|---|
Mount Umber | Hidden Blade | Mystic Ring |
Shrikewood | Sturdy Shield | Mysterious Tonic |
Frostmarch | Warm Cape | Farsight Telescope |
Farholme Pass (1) | Fine Gloves | Tome of Tactics |
Shiloh Desert | Orb of Magic | Poison Darts |
Morlovia | Trap Tools | Royal Tabard |
Farholme Pass (2) | Compass | Damascus Blade |
Class Quests[]
Available twice a week on Sunday and Wednesday, Class Quests are the primary means to acquire Class Emblems. They have three levels, accessible only after reaching player Level 15, 20 and 30. The third stage also awards a 3* trainer hero (of the element related to the classes involved), and about once in a month a reset emblem.
Difficulty | Team Power | Level Req | Energy Cost | Emblems |
---|---|---|---|---|
Easy | 2500 | 15 | 4 | 5 |
Medium | 3500 | 20 | 12 | 7 |
Hard | 4000 | 30 | 20 | 10 |
Costume Quests[]
WE | TP | Keys / Reward |
---|---|---|
3 | 1300 | 1 |
3 | 2500 | 2* Trainer |
3 | 3200 | 1 |
4 | 3350 | 2* Trainer |
4 | 3500 | 1 |
4 | 3600 | 2* Trainer |
5 | 4200 | 1 |
5 | 4300 | 2* Trainer |
5 | 4400 | 1 |
6 | 4500 | 2* Trainer |
6 | 4600 | 1 |
6 | 4700 | Master 2* Trainer |
7 | 4800 | 1 |
7 | 4900 | Master 3* Trainer |
7 | 5000 | 3 |
- See also: Costumes
Every other month (alternating with Tavern of Legends), Costume Quest or "The Masquerade" event becomes available for three days to obtain Costume Keys for a free summon from the Costume Chamber. Since Version 50 (August 2022) it was expanded to fifteen stages awarding one key every odd stage and three on the last (ten altogether, i. e. good for two summons), with a Trainer Hero in the even ones (their exact elements rotate depending on enemy makeup). The overall Energy cost is 75, with fifth Key gained at stage 9, after 36 WE.
Limit Breaker Quest[]
- See also Hero Information#Limit Break
Once a month Aethers can be obtained in five "Special Stages" of Mirages of Omega, a "Limit Breaker Quest" featuring a different element each month. There are special game mechanisms, boosting heroes of the appropriate element, as well as making the elite enemies, all of that same element, extra strong (innate resistance to status ailments).
Aethers have 3 levels of rarity/power, designed simply in Roman numerals (III being the strongest), and are used to further advance (limit-break) fully maxed heroes.
Mirage | TP | Aether I | Aether II | Aether III |
---|---|---|---|---|
1 | 2500 | 2 | – | – |
2 | 3500 | 5 | 1 | – |
3 | 3900 | 10 | 3 | – |
4 | 4300 | 15 | 8 | 1 |
5 | 4800 | 20 | 12 | 3 |
Sum | 52 | 24 | 4 |
Special Quests[]
- See also: Goblin Village, Plane of Astral Elves
Special Quests refer to a set of recurring quests that feature a separate portal of Heroes of a specific race and a set of ten stages to collect 180 of its own coins. The conditions of the special quests place limitations on players over how to traverse the stages and feature bosses with powerful passives and abilities.
Goblin Village faces against Goblins with restrictions to no higher than uncommon / 2* battle items, while Plane of Astral Elves feature the Astral Elves and the condition of all status effects cast by Heroes lasting 1 turn and mana stolen by elite enemies.
Other Events[]
Seasonal Events[]
Every few calendar events present a Seasonal Event which also show up under the Quests button.
- Lunar New Year: Lunar New Year
- Valentines: Season of Love
- Easter: Springvale
- Summer Solstice: Beach Party
- Mid-Summer: Legends of Kalevala
- Halloween: Return to Morlovia
- Christmas: Santa's Challenge
Challenge Events[]
The second Thursday of the month also brings a Challenge Event that shows up under the Quests button. These rotate between:
- Challenge Festival I
- Challenge Festival II
- Sanctuary of Gargoyles and Return to Sanctuary
- Mighty Pets
- Carnival of Gods
- Secrets of the Opera
Alliance Quest[]
- Main article: Clash of Knights, Brave Musketeers
Alliance Quest is an team-oriented event in which all participating players are tasked with the challenge of accumulating points in replayable stages against elite enemies and powerful bosses to unlock harder stages. Sharing similarities with Challenge Events, the event includes a chest upon completion of the 10 stages and has tiered rewards based on both alliance score and player score ranked from the Top 1000 and Top 10000 respectively.
Tower Events[]
- See also: Ninja Tower, Tower of Magic, Tower of Styx, Owl Tower
Tower Events are special events held monthly in which players are geared in a battle of ascension, facing off against enemies in a "tower" that progressively brings on new obstacles and enduring foes. Progression every 2 to 5 stages gives a blessing to aid in further progression.
Mythic Titans[]
- Main article: Mythic Titans
Sharing similarities with Titans, Mythic Titans are unique, gigantic monsters that alternate every few weeks, tasking players across the globe to take on a race to deal the highest damage upon them. Upon the conclusion of the event, players and alliances that participated are rewarded based on their ranking, often for Class Emblems.
Three Kingdoms War[]
- Main article: War of the Three Kingdoms
War of the Three Kingdoms becomes active once a month and run along one in-game week (from Monday to Sunday). Unlike Alliance Wars, Three Kingdom Wars require players to register first and randomly assigns them into a faction between the warbands for Wei (blue), Shu (green), and Wu (red), with every faction containing a maximum of 100 participants. During the preparation phase, players can set their defenses for the event, with any Heroes belonging to the Kingdom Family or Journey Family provide their allies with a Morale Boost. The same Morale Boost is active if these Heroes are used during attacks.
Once battle, referred to as Skrimish, starts, players will progressively receive 3 War flags every 12 hours within a 48-hour period. Each flag use gives future Heroes used in the proceeding fights with "Rising Fury," giving minor to marginally increased attack, defense, and health stats against the enemy defense teams. Regardless of victory or defeat, participating players will be rewarded Three Kingdoms Coins based on performance and ranking, as well as the faction's overall score.
Tavern of Legends[]
Tavern of Legends is a bi-monthly (alternates with the Masquerade) quest with a special "Hero Roster Mastery" rule where each Hero can be used only once. In every of 10 stages, the boss wave features past-Heroes of the Month. Completion of stages net the event's Legends Coins for the Legends Summon.
Covenant of Champions[]
Covenant Quest is a monthly event where players are set to face against an enemy comprised of Heroes from various Events, Seasons, and Quests of which they belong. While any set of Heroes can be used, battle items are NOT available to use. Enemy formations also change between the same four formation types that can be used for Raid Defense.
The Covenant Coins that are rewarded for successfully defeating the teams can be used in the Covenant Summon; unlike most events, this Summon portal appears separate from the quest, often returning every other week from each other and feature a random assortment of Heroes that can be pulled, populated with Abyss Hunters, Plains Hunters, Jungle Hunters, and Construct Heroes.
Contest of Elements[]
Contest of Elements is a special Super Elemental Quest where players are limited to use all Heroes of the corresponding element (or color) to face off against an array of enemies and bosses from across various parts of the game. Completion of stages reward Super Elemental Coins for the Summon.
Monster Island[]
- Main article: Monster Island
Monster Island is an upcoming alliance event that transport them onto a separate map where each player is able to explore a distant island filled with treasure and hordes. Players that use Abyss Hunters, Plains Hunters, or Jungle Hunters receive a +20% bonus and a unique Monster Island passive that applies a negative defense stack on all monster hordes whenever they cast their Special Skill.
Forum Links[]
Menus, Mechanics, & Miscellaneous | |
---|---|
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Bosses | Demi-Moreau • Domiventus • Dark Lord • Nidhogg • Set • Surtur • Ursena • Ymir |
Map (Story) / Dragon Map (Dragon Story) • Quests / Dragon Quests |