Paladin is a defensive Hero Class with a chance to increase defenses after taking damage. There are two Class Quests associated with it to acquire Class Emblems, which may then be used to acquire talents within the Paladin class to further enhance the hero. Classes are available to all heroes, although it is widely recommended not using the emblems on 1* and 2* heroes.
Paladins[]
There are currently 116 paladins.
1* | 2* | 3* | 4* | 5* |
---|---|---|---|---|
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Paladin Talent Grid[]
Costs below are declared for 3*/4*/5*. There are four levels of emblem costs:
- Standard: 7 / 15 / 50
Talent: 14 / 30 / 65
Expensive: 17 / 40 / 125
Final: 35 / 70 / 250
- Standard: 7 / 15 / 50
Costs are shown in the middle column. Talents are highlighted. While you may choose every single option in the middle column, you may only choose the right side or the left side in-between. This means that for your second two choices you may train either Defense + Attack or Attack + Health, but you cannot mix-and-match Defense + Health.
Protect 14 / 30 / 65 |
||
Defense | 7 / 15 / 50 | Attack |
Attack | 7 / 15 / 50 | Health |
Protect 14 / 30 / 65 |
||
Health | 7 / 15 / 50 | Defense |
Attack | 7 / 15 / 50 | Health |
Protect 14 / 30 / 65 |
||
Health % | 17 / 40 / 125 | Healing % |
Defense | 7 / 15 / 50 | Health |
Attack % 17 / 40 / 125 |
||
Attack | 7 / 15 / 50 | Defense |
Protect 14 / 30 / 65 |
||
Defense | 7 / 15 / 50 | Health |
Health | 7 / 15 / 50 | Attack |
Protect 14 / 30 / 65 |
||
Attack | 7 / 15 / 50 | Health |
Defense | 7 / 15 / 50 | Attack |
Defense 14 / 30 / 65 |
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Mana | 17 / 40 / 125 | Critical % |
Defense % 35 / 70 / 250 |