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Outposts are the final stage in many provinces. It is represented on the map by a tower. Contrary to most [[missions]], which are against the AI, conquering an Outpost requires one to defeat a real-world opponent.
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[[File:OutpostScreen.jpg|thumb|220x220px]]
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Outposts are the final stage in many provinces. It is represented on the [[map ]] by a tower. Contrary to most stages, which are against the AI, conquering an Outpost requires one to raid a real-world opponent's team of 5 heroes.
   
The number of Outposts that you have conquered determines the percentage you will receive of the food and iron produced by your base's [[watchtower]]. Each Outpost increases the output by 5%.
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The number of Outposts that you have conquered determines the percentage bonus to production that you will receive at your base's [[watchtower]]. Each Outpost increases the output by 5%.
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Unlike other levels which use red world [[energy]] flags, outposts require 1 blue raid energy flag.
 
[[File:Outpost.jpg|thumb|246x246px]]
 
[[File:Outpost.jpg|thumb|246x246px]]
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[[Category:Buildings]]
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[[Category:Gameplay]]
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[[Category:Map]]

Latest revision as of 06:12, January 10, 2019

OutpostScreen

Outposts are the final stage in many provinces. It is represented on the map by a tower. Contrary to most stages, which are against the AI, conquering an Outpost requires one to raid a real-world opponent's team of 5 heroes.

The number of Outposts that you have conquered determines the percentage bonus to production that you will receive at your base's watchtower. Each Outpost increases the output by 5%.

Unlike other levels which use red world energy flags, outposts require 1 blue raid energy flag.

Outpost
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