Some Heroes have the Special Skill or Talent to summon Minions or Fiends. These serve the benefits of the player's team or hinder enemy progress.
Minions are small friendly companions or familiars that support their "owner" in both defense and attack:
- Firstly, they act as a "meat shield", absorbing any damage the owner receives, until they are destroyed (Minions can't be healed, only re-summoned) either through attack damage or anti-minion Special Skills (see Category:Minion Destroyers).
- Secondly, they attack a random enemy at the end of their side's turn; while their attack is rather weaker than the Heroes', especially in larger numbers such "supporting barrage" is useful to mop up the last enemies at the edges of the field when tiles are going badly and special skills aren't available or advisable to use. (Of course, the Minions' uncontrollable nature can also make this inconvenient when the player doesn't want to kill the last enemy yet, collecting mana for the next wave.)
- Many minions have extra abilities, against the target they attack (such as removing mana or debuffing) or for their owner (healing slightly, buffing…); see the listing below.
Mega Minions
- A Hero can only have one Mega Minion at a time.
- All existing Minions and Fiends are replaced when a Mega Minion is summoned.
- Mega Minions cannot be replaced by Minion or Fiend summons, but will be replaced by a Mega Fiend.
- Effects that destroy minions instead deal damage equal to 50% of the Mega Minion's max health.
- Any other effects affecting minions won't affect Mega Minions.
Fiends function similarly to minions but are thrown onto the enemy, dealing damage to their "target" each turn. As there is no way targeting them from their own side, Fiends are weakened and destroyed by healing: they block and absorb healing aimed at their targets. Some Fiends also bestow further debuffs, like slowing mana generation down or the Golden Idol Fiends of Hannah with a stun (attack down).
Mega Fiends
- A Hero can only have one Mega Fiend at a time.
- All existing Minions and Fiends are replaced when a Mega Fiend is summoned.
- Mega Fiends cannot be replaced by Minion or Fiend summons, but will be replaced by a Mega Minion.
- Effects that destroy fiends instead deal damage equal to 50% of the Mega Fiend's max health.
- Any other effects affecting fiends won't affect Mega Fiends.
Both Minions and Fiends share the space above the Hero portraits or beneath enemy figures: the oldest or "outer", which receive damage first, are on the right, new ones are added from the left. The Fiends are marked by a magenta border and health bar; Minions' bar is green (no matter how low). Each character can have at most 3 Minions and/or Fiends; any summoned further "push out" and remove the oldest of the three. This can be used tactically both for good or bad.
All Regular Minions[]
Minion | Ability (stats in % of the caster's unless stated otherwise) | Summoners |
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Thorn | 15% health and 15% attack | ![]() ![]() |
Empowered Thorn | 25% health and 25% attack | ![]() ![]() |
Elf | 10% health and 10% attack | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Playing Card | 16% health and 30% attack Grants Taunt to the owner |
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Red Fox | 14% health from the caster Recovers 7% health for its owner at the end of each turn Grants immunity to effects that reduce mana |
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Sakura Fox | 8% health (12% costume) and 30% attack Receive 7% mana to its owner at the end of each turn |
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Guardian | 13% health and 16% attack | ![]() |
Skeleton | 20% health (22% costume) and 15% attack (22% costume) | ![]() ![]() |
Replicator | 18% health and 15% attack Creates a clone of itself after 3 turns |
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Magical Sword | 14% health and 15% attack Removes -10% mana from the target / Costume: Target receives -24% mana generation for 3 turns; uncleansable |
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Blind Mice | Summons 3 Minions with 10% health & 30% attack (20% Health & 20% Attack Costume) Minions have -32% accuracy (-16% Costume) |
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Clown | 13% health and 20% attack | ![]() |
Bee | 15% health and 20%/15% (costume) attack The target receives 64 Poison Over 2 Turns/96 Poison Over /3 Turns turns and can't receive new Minions for 4/3 turns |
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Raven | 20% health and 20% attack Gives +120% attack to all its owners' other minions |
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Sparrow | 25% health and 25% attack Before hitting target, destroys all Minions from the target. |
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Dusk Moth | 20% health and 20% attack The target receives 180 Poison damage over 3 turns and can't receive new Minions for 3 turns. |
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Ice Giant | 6% / 10% / 14% health and 10% / 12% / 16% attack when the "caster" dies | ![]() |
Forest Familiar | 13% health and 13% attack | ![]() |
Frost Sprite | 15% health and 20% attack (depends on the level of the special skill) All minions on all allies receive +38% health and +38% attack. This can be stacked up to 200% of the original base values of the minion. |
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Butterfly (Minion) | 8% health and 15% attack All damage received by the target is increased +20% for 2 turns |
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Grimoire (Minion) | 8% health and 17% attack | ![]() |
Lynx | 35% HP and 35% attack Before a Lynx Minion hits a target, it destroys all Minions from the target. |
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Elemental | 5% health and 10% attack Minions are limited to heroes of the same element (exception through Legends family bonus for two or more heroes) |
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Lantern | 5% health and 5% attack from the owner; subsequent blessings "stack" minion stats by 5% |
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Tower Spirit | ![]() | |
Styx Spirit (Minion) | 20% health & 20% attack (Tower), 25% health & 40% attack (Amphitrite) | ![]() ![]() |
Wu Soldier | 8% health and 18% attack Target receives 147 Burn damage over 3 turns |
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Shu Soldier | 9% health and 17% attack (33% each for Zhuge Liang costume) Counterattack 30% (Liu Bei 50%) (Zhuge Liang costume 55%), undispellable |
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Wei Soldier | 14%-20% health and 20%-25% attack Dispels buffs. |
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Lackey | 15% / 33% health and 19% / 33% attack Each hit steals a random dispellable buff from the enemy and gives it to Lackey's owner |
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Larva | 6% health and 6% attack from the owner Recovers 11% health of its owner each turn, +24% mana generation & +54% defense (while Larva lives); undispellable |
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Sprite of the Forest | 15% health and 10% attack from the owner +20% mana generation for its owner while Sprite lives; undispellable |
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Hunting Owl | 10% health and 20% attack from the owner Each hit reduces the target's mana by -6%. |
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Dark Soldier | 40% health and 40% attack from the owner | ![]() |
Harpoon Sentry | 12% health and 20% attack from the owner Each hit reduces the target's mana by -5% and gives it for 2 turns -30% defense against Special Skills and immunity to new buffs |
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Happy Puppy | 5 % health and 5 % attack from the owner | ![]() |
Shinobi | 8-22% health and 10-26% attack from the owner (based on charge) Counterattack 60% of damage; undispellable |
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Mask | 8% health and 8% attack from the owner 2 family members - +7% attack to owner. 3 family members - grants owner immunity to all status ailments; undispellable |
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Bone Skull | 12% health and 15% attack from the caster When destroyed, deals 55% damage to all enemies. |
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Icebound Sickle | 15% health and 30% attack from the caster Gives +45% attack for its owner. Attack is increases by 5% each turn, up to 60%. This effect can’t be cleansed. When destroyed, deals 135% damage to all enemies. |
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Merman | 27%/25% health and 26%/25% attack from the caster Adds 5%/4% mana to owner at end of each turn |
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Jellyfish | 37% health and 42% attack from the caster | ![]() |
Rock Golem | 40% health and 50% attack from the caster Gives owner stoneskin every three turns, cannot be dispelled, removed after 1 hit |
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Enchanted Sigil | 15% health and 20% attack from the caster Gives owner +20% mana generation, cannot be dispelled. |
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Loyal Hound | 35% health and 35% attack from the caster Gives owner +50% attack, cannot be dispelled. |
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Xulu | 10% health and 16% attack from the caster Each minion hit does ![]() |
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Astral Sphere | 35% health and 39% attack from the caster Gives owner +33% mana generation, cannot be dispelled. |
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All Mega Minions[]
Mega Minion | Ability (stats in % of the caster's unless stated otherwise) | Summoners |
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White Boar | 65% health and 200% / 250% attack from caster. Gives owner counterattack of 100% received damage, can't be dispelled |
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Black Boar | 62% health and 180% attack from caster. Target hit by Black Boar can't get their other status ailments cleansed from Special skills for 4 turns. Prevents cleansing and reallocating of itself. |
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Spotted Boar | 65% health and 210% attack from caster. Gives owner immunity to buff dispels and reallocation, This immunity also includes this effect itself. |
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Shield Guard | 60% HP and 160% attack inherited from the caster.
Cleanses the latest cleansable status ailments from all allies each turn. This does not trigger secondary effects. |
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Sword Guard | 35% HP and 300% attack inherited from the caster.
The target hit by the Sword Guard Mega Minion receives 267 / 402 / 435 Bleed damage over 3 turns. This effect spreads to nearby enemies. |
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Recruit Guard | 20% HP and 100% attack inherited from the caster.
The Recruit Guard Mega Minion gains more HP and attack when there are more unique Garrison Guard heroes on the team, up to 30% HP and 140% attack. |
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Slime | 51% HP and 40% attack inherited from the caster. | ![]() ![]() ![]() |
Bodyguard | 50% HP and 250% attack inherited from the caster. | ![]() |
All Regular Fiends[]
Fiend | Ability | Summoner |
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Sapling | 60% attack, 45% of its owner’s max health. Fiends deal extra damage if the target has minions. | ![]() |
Mercenary | 48% attack, 32% of its owner's max health. Target is immune to new buffs while fiend lives |
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Shu Guerrilla | 50% attack (70% costume), 34% of its owner's max health (55% costume) | ![]() ![]() |
Worm | 32% attack, 16% of its owner's max health | ![]() |
Spider | 43% attack, 28% of its owner's max health The owner receives -24 % mana generation |
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Gold Idol | 43% attack, 20% of its owner's max health The owner receives -20 % attack |
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Wisp | 35% attack, 18% of its owner's max health | ![]() |
Spectre | 45% attack, 30% of owner's max health | ![]() |
Butterfly (Fiend) |
43% attack, 30% of owner's max health -50% accuracy |
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Grimoire (Fiend) | 43% attack, 30% of owner's max health | ![]() |
Grimforest | n% attack (varies), 5% of owner's max health | ![]() |
Bomb Scarab | 38% attack, 30% of target's max health. Explodes after 3 turns, dealing 300 (Scoratek 600) damage to its target and minor damage to nearby enemies |
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Bone Trap | 45% attack, 16% of target's max health. Attack increases by 8% each turn, up to 93%. | ![]() ![]() ![]() ![]() ![]() |
Grumpy Puppy | 15% attack, 15 % of owner's max health | ![]() |
Spy | 45% attack, 30% of target's max health, steals one dispellable buff and gives it to random ally each turn | ![]() ![]() |
Ninja Assassin | 59% / 75% / 89% attack, 32% / 50% / 54% of target's max health | ![]() |
Barbed Arrow | 43% attack, 28% of target's max health, increases damage to target from all sources by 40% | ![]() |
Missile | 55% attack, 28% of target's max health, if target is defeated, nearby enemies receive 500% damage | ![]() |
Sea Calvary | 32% attack, 15% of target's max health, generates clone to nearby enemies after every turn | ![]() |
Styx Spirit (Fiend) | 40% attack, 25% of target's max health | ![]() |
Infernal | 80% attack, 35% of target's max health, -54% defense against Fire for its target, cannot be cleansed | ![]() |
Cursed Sigil | 100% attack, 60% of target's max health, -38% mana generation for its target, cannot be cleansed | ![]() |
Fallen Star | No attack, 40% of target's max health, allows caster to steal 38% of generated mana, cannot be cleansed | ![]() |
Fire Tiger | 45% attack, 45% of target's max health, target cannot cast taunt, cannot be cleansed | ![]() |
Spreading Shadow | 60% attack, 40% of owner's max health, generates clones to nearby enemies every two turns | ![]() |
Ballerina | 110% attack, 45% of target's max health, target immune to new buffs, cannot be cleansed | ![]() |
Pirate Skeleton | 90% attack, 40% of target's max health, owner -45% attack, cannot be cleansed | ![]() |
Naga Warrior | 75% / 110% attack, 40% / 50% of target's max health, | ![]() |
Goblin Explosive | 195% attack, 20% owner's max health, when it disappeared from enough healing, the owner receives 1269 Burn damage over 3 turns. | ![]() |
Ram | 60% attack, 45% owner's max health, healing absorbed and distributed evenly to the summoner and their allies. Ignores heal steal, healing modifers and fiends. | ![]() |
All Mega Fiends[]
Mega Fiend | Ability (stats in % of the owner's unless stated otherwise) | Summoners |
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Moss Mothling | 70% health of target and 260% attack from caster. Gives target -50% mana generation |
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Grave Mothling | 80% health of target and 250% attack from caster. Gives target +50% damage from all sources |
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