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Mana fuels each hero's [[Special Skill]].  It is shown as the bar immediately under the health bar for your [[Hero Information|hero]] when looking at the battlefield. Titans and bosses also have mana bars for their own special skills. Mana bars begin each fight empty and fill as you make [[Battle|matches.]]
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Mana powers the [[Special Skill]]s of both heroes and enemies.  It is shown as the bar immediately under the health bar for your [[Hero Information|hero]] when looking at the battlefield. Titans and bosses also have mana bars for their own special skills. Mana bars begin each fight empty and fill as you make [[Battle|matches.]]
   
<nowiki> </nowiki>For heroes, the mana bar fills when you make matches of the same element as the hero. Even more mana is gained when the tiles are 'ghosted' (when the tiles do not hit an enemy).
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For heroes, the mana bar fills when you make matches of the same element as the hero. Even more mana is gained when the tiles are 'ghosted' (when the tiles do not hit an enemy).
   
Bosses, [[titans]], and enemy heroes in [[raids]] and [[Alliance War|wars]] gain mana when they are hit by titles.  Even more mana is gained when they are hit with their own [[element]].
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Bosses, [[titans]], and enemy heroes in [[raids]] and [[Alliance War|wars]] gain mana when they are hit by tiles.  Even more mana is gained when they are hit with their own [[element]].
 
==Mana Speed==
 
==Mana Speed==
 
There are 5 levels of mana speed possible.  These levels correspond with how many [[battle|matched tiles]] it takes to fill their mana bar.  Ghosted tiles (tiles that hit no monster) provide twice as much mana as those that hit (thus for Slow it would be 12 hits or 6 ghosts).
 
There are 5 levels of mana speed possible.  These levels correspond with how many [[battle|matched tiles]] it takes to fill their mana bar.  Ghosted tiles (tiles that hit no monster) provide twice as much mana as those that hit (thus for Slow it would be 12 hits or 6 ghosts).
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==Mana Troops==
 
==Mana Troops==
   
There are also [[troops]] available (3* and 4* only) that can speed up mana generation.  These have important breakpoints in the leveling process:
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There are 4* [[troops]] available that can speed up mana generation.  These have important breakpoints in the leveling process:
 
#  Lvl 5:  Very Slow decreases from 14(13,5) to 13 tiles
 
#  Lvl 5:  Very Slow decreases from 14(13,5) to 13 tiles
 
#  Lvl 11:  Very Fast decreases to an even 6 tiles
 
#  Lvl 11:  Very Fast decreases to an even 6 tiles
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==Special Skills That Affect Mana==
 
==Special Skills That Affect Mana==
   
Likewise, some special skills can affect mana speed and/or mana levels.  Offensively they are the [[:Category:Mana Reducers|Mana Reducers]], while defensively they are the [[:Category:Mana Raisers|Mana Raisers]].  There are only 5 heroes that raise party mana generation.  They are:
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Likewise, some special skills can affect mana speed and/or mana levels.  Offensively they are the [[:Category:Mana Reducers|Mana Reducers]], while defensively they are the [[:Category:Mana Raisers|Mana Raisers]].  There are a few heroes that raise party mana generation.  They are:
 
{| border="0" cellspacing="1" cellpadding="1" style="width:400px;" class="article-table"
 
{| border="0" cellspacing="1" cellpadding="1" style="width:400px;" class="article-table"
 
|+Mana Buffers
 
|+Mana Buffers
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! scope="col"|4* Heroes
 
! scope="col"|4* Heroes
 
! scope="col"|5* Heroes
 
! scope="col"|5* Heroes
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|-
 
|[[Bauchan]]
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|[[Brynhild]]
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|[[Alberich]]
 
|-
 
|-
 
|[[Friar Tuck]]
 
|[[Friar Tuck]]
 
|[[Sir Lancelot]]
 
|[[Sir Lancelot]]
|[[Alberich]]
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|[[Ariel]]
 
|-
 
|-
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|
|[[Bauchan]]
 
 
|
 
|
 
|[[Boss Wolf]]
 
|[[Boss Wolf]]
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|
 
|
 
|
 
|
|[[Ariel]]
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|[[Misandra]]
 
|-
 
|-
 
|
 
|
 
|
 
|
|[[Misandra]]
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|[[Sif]]
 
|}
 
|}
 
[[Red Hood]] also has a unique interaction with mana in that her minions prevent the heroes that they're protecting from losing mana due to effects that normally would drain mana.
 
[[Red Hood]] also has a unique interaction with mana in that her minions prevent the heroes that they're protecting from losing mana due to effects that normally would drain mana.
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The minions of [[Inari]] also add some mana to their owner each turn.
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When [[Grimble]] destroys an enemy minion all allies get a small amount of mana as well.
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 03:44, 25 October 2020

Mana powers the Special Skills of both heroes and enemies.  It is shown as the bar immediately under the health bar for your hero when looking at the battlefield. Titans and bosses also have mana bars for their own special skills. Mana bars begin each fight empty and fill as you make matches.

For heroes, the mana bar fills when you make matches of the same element as the hero. Even more mana is gained when the tiles are 'ghosted' (when the tiles do not hit an enemy).

Bosses, titans, and enemy heroes in raids and wars gain mana when they are hit by tiles.  Even more mana is gained when they are hit with their own element.

Mana Speed

There are 5 levels of mana speed possible.  These levels correspond with how many matched tiles it takes to fill their mana bar.  Ghosted tiles (tiles that hit no monster) provide twice as much mana as those that hit (thus for Slow it would be 12 hits or 6 ghosts).

  • Very Slow:  13.5 tiles
  • Slow:  12 tiles
  • Average:  10 tiles
  • Fast:  8 tiles
  • Very Fast:  6.5 tiles

Mana Troops

There are 4* troops available that can speed up mana generation.  These have important breakpoints in the leveling process:

  1.   Lvl 5:  Very Slow decreases from 14(13,5) to 13 tiles
  2.   Lvl 11:  Very Fast decreases to an even 6 tiles
  3.   Lvl 17:  Slow decreases from 12 to 11 tiles
  4.   Lvl 23:  Average decreases from 10 to 9 tiles
  5.   Lvl 23:  Very Slow decreases from 13 to 12 tiles
  6.   Lvl 29:  Fast decreases from 8 to 7 tiles

Due to the nature of the match 3 gameplay levels 11 and 23 are particularly impactful.  (Source)

These numbers may also be affected by a hero's Talents.

Special Skills That Affect Mana

Likewise, some special skills can affect mana speed and/or mana levels.  Offensively they are the Mana Reducers, while defensively they are the Mana Raisers.  There are a few heroes that raise party mana generation.  They are:

Mana Buffers
3* Heroes 4* Heroes 5* Heroes
Bauchan Brynhild Alberich
Friar Tuck Sir Lancelot Ariel
Boss Wolf
Khagan
Misandra
Sif

Red Hood also has a unique interaction with mana in that her minions prevent the heroes that they're protecting from losing mana due to effects that normally would drain mana.

The minions of Inari also add some mana to their owner each turn.

When Grimble destroys an enemy minion all allies get a small amount of mana as well.