Heroes form the teams that the player commands in Empires & Puzzles. A full team consists of 5 heroes. Hero Rarity, meaning also quality, is proclaimed by the number of stars beneath their name, from 1*/Common up to 5*/Legendary. Every aspect of a hero may be upgraded by Leveling Up and Ascension.
Understand The Hero Card
The Hero Card is quite straight-forward:
- Team Cost: Each Team has a limited amount of space, called Team Cost. As the Hero gains Ascension Levels, its Team Cost increases. Generally speaking, Team Cost maximum is acquired more quickly than one can take advantage of it and thus it is considered not to be an issue to concern oneself with.
- Leveling: All heroes begin at level 1. Upon selecting "Level Up", you must choose which heroes you wish to sacrifice as training partners for the selected hero. This is the only way to level up heroes. In doing so, their Attack, Defense, and Health will increase with each new level. They also have a (small) chance to upgrade their Special Skill.
- Special Skills: Special Skills are each hero's most powerful attack. It is cast by tapping the hero once their mana bar is full and they begin to flash. For Nightshade, her special skill is called "Focused Shot". The description is always underneath the Special Skill's title. Nearly every hero's special skill is unique (Sonya and Caedmon, Melendor and Sabina not so much) and will not vary with new copies of the same hero. It may be upgraded as the hero levels up with a maximum rank of 8/8.
- Mana Speed: This determines how quickly that hero's mana bar fills up during battle. The faster it is, the fewer matched tiles are required to fill the bar.
Level Up and Ascension
Leveling up occurs in the Hero Roster interface, acccessible via the Heroes button in the bottom menu of the main screen; upon selecting a specific hero you may choose "Level Up" on the bottom left of the hero card (see the picture with Olaf example); or vice versa, in the Roster select LEVEL UP bottom left and then "Choose a Hero to level up". Then you must select which heroes you wish to use up ("feed") in order to level up that hero. Heroes of the same element as the chosen provide 20% experience more than non-matching ones (see table in the detailed article).
Consequences of Leveling:
- Increased Attack, Defense, and Health
- Each Star of a same-color hero consumed gives a 2% chance to increase the Special Skills. Each Star of an off-color hero will provide a 1% chance.
By contrast, Ascension will always upgrade the hero's Special Skill, as well as increasing their stats. It also increases the hero's maximum level possible by an additional 10 and resets the hero's level to 1 while maintaining the new power levels. One can Ascend only after attaining the maximum level for the previous Ascension (although the ASCEND button on the hero card works to show the ascension requirements and results; only the folow-up button ASCEND! is greyed out).
|Stars / Rarity||Max
|Max Levels (for
|1 / Common||2||10 → 20||3–4|
|2 / Uncommon||3||20 → 30 → 40||4–6|
|3 / Rare||3||30 → 40 → 50||6–8|
|4 / Epic||4||40 → 50 → 60 → 70||12–15|
|5 / Legendary||4||50 → 60 → 70 → 80||20–26|
Once heroes attain their maximum level and have their Special Skills maxed, they may level up further within their Hero Class via the Talent Grid, a distinct system that utilizes Class Emblems for talent and stat gains.
June 2021 introduced the Mirages of Omega event where Limit Breakers were unveiled. Limit-breaking allows heroes to move beyond the maximum level and add 5 more levels to expand the attack, defense and health stats even higher. A 3 star hero can now max out at 3.55 (shorthand for Ascension and Level), a 4 star at 4.75 and a 5 star at 4.85. The event offers levels of battle to earn Aethers that are needed to break the max barrier and come in 3 different rarities.
Limit-breaking by itself increases all basic stats (before applying the Talent Grid bonuses) by 2.9–5 %. It also unlocks the additional 5 levels which can be attained, again improving stats. Unlike normal leveling, there is a much higher cost in both food, experience as well as iron and the final 5 star level (75) will also require some ascension materials. Limit-broken heroes are indicated by having their first ascension chevron violet instead of golden.
The most common methods for obtaining heroes are:
- The most reliable way to obtain 3* heroes is via the Training Camp at TC12 or TC13.
- There is a small chance that you will get a 3* hero from the Daily Summons (3.3%).
- You are also guaranteed to pull at least a 3* hero with any Epic, Elemental, Seasonal or Event Summons (you may get a 4* or 5* there instead).
- You may also find opportunities to purchase heroes for Gems in the Shop.
- As with 3*, the Training Camp is the most reliable method.
- TC13 has a 5% chance
- TC20 has a 20% chance
- Epic, Elemental, Seasonal, and Atlantis Summons also have a chance to award a 4* hero. (unknown %)
There is no easy, free to play way of obtaining 5* heroes in Empires & Puzzles. The most reliable method is the Training Camp, but even that is not truly reliable as it only provides a 5% chance of a 5* and, as of August 2021, only provides a "Classic", Season 1, 5* hero. 5* heroes can be retrained in the Hero Academy on level 10 that guarantees a different 5* hero with the odds being 95% of the time retraining to a "Classic", Season 1, 5* hero and 5% of the time selected Event Heroes and Heroes of the Month that have been released longer than 1 year. There is also a 5% chance to receive the costume of an retrained hero that has one.
Gems and tokens can also give access to summons draws that give a small chance of a 5* hero.
- Epic, Elemental, Seasonal, and Event Summons have a chance to award a 5* hero.
- Each of these summons also has a chance to award the Hero of the Month in addition
- An Atlantis Summon also has 2 of the previous Heroes of the Month as a part of its reward pool in addition to the chance for the bonus summon of the current HotM. The two previous HotM are chosen seemingly at random each time.
As gems facilitate the main route for accessing high-level summons getting, paying players are given a considerable advantage over free to play players due to the superior heroes that the paying players are more able to access.
Seasons 1 & 2
Heroes from Season 1 are the most readily available heroes. These heroes are acquired through the Epic Summon, Elemental Summon, Daily Summon, and Training Camp. As a result, these heroes were the first ones released and the most prolific throughout Empires & Puzzles.
Season 2 Heroes became available with the release of Atlantis and are generally considered more powerful than Season 1 heroes (TC13 Heroes, TC20 Heroes). They each belong to a Family and gain bonuses when they fight alongside other heroes of the same family. The Atlantis Summon is available on the final weekend of each month and is a little more expensive than a regular summon (350 gems each).
Stats & Averages by Star
Click the number to see a hero with the stat in question.
View Specific Heroes
Following is a listing of Hero categories on this wiki; sadly, it is NOT complete by far (as of 8/2021) due to the proliferation of subcategories especially in the "Special Skills type" Group. Still, most should be accessible from the umbrella/root Category:Heroes, but see also Special:UncategorizedCategories.
* Note: Only 4- and 5-star Heroes are included in the "TC20 Heroes" since those are the only heroes of particular interest from Training Camp level 20.