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This system is now live in game!

Hero Classes are a way for fully ascended and leveled heroes to be improved upon even further.  Each max level hero now has access to a new Talent and can increase their stats through the Talent Grid.  The talents only become available once the hero is fully leveled and has their special skill maxed.  Class Emblems are used to upgrade one's talents.
Wizard Montage

Wizard Class

Quests & Emblems

Class Quests are also a new feature along with Hero Classes where the type of heroes that you may utilize must belong to just one of two classes, these quests serve as the primary means of obtaining Class Emblems.

Class Emblems are obtained via rare titan kills, war rewards, chests, and class quests.

Emblems Needed To Max Out Talent Grid
1* 2* 3* 4* 5*
20 62 233 505 1500

Upon completion of the talent grid the hero will have a total of 20 talents.

Hero Classes & Talents

Talents may be acquired and leveled up through the Talent Grid, increasing the chance that they have to go into effect.  Once fully completed the hero's chances of getting their talent going into effect will be 5x what is stated below.  Click on the class to see its heroes and talent grid.

Class Talent Description
Barbarian Wound 6% chance to apply bleeding from any normal attack.  The effect deals 60% of the damage done and lasts for 5 turns.  This effect stacks.
Cleric Manashield 7% chance to resist any negative mana effects or effects that prevent the use of special skills.
Druid Companion 3% chance to summon a Thorn Minion after receiving any damage.  The effect is applied at the end of the turn.
Fighter Revive 6% chance to revive with 1HP after a fatal attack.  The revive is applied at the end of the turn.
Monk Resist 6% chance to resist status ailments.
Paladin Protect 3% chance to get +25% defense for 2 turns after receiving any damage.  The effect is applied at the end of the turn.
Ranger Pierce 5% chance to bypass defensive buffs when attacking.  This includes counter attacks.
Rogue Evade 4% chance to dodge direct damage from offensive special skills.
Sorcerer Delay 3% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing any normal damage.  The effect is applied at the end of the turn.
Wizard Jinx 5% chance to deal +15% extra damage per each active buff the enemies have.  The extra damage applies to both normal attacks and special skills.

There are also links on our Hero Information page to categories for each class.

Class Quests / Trials

Each trial restricts the use of heroes to only those which belong to one of two classes.  Each trial consists of just three stages, an Easy (2500TP), a Medium (3500TP) and a Hard (4000TP).
Trials - Mariamne
Trial Classes
Trials of Strength Barbarian & Fighter
Trials of Fortitude Cleric & Druid
Trials of Mysticism Sorcerer & Wizard
Trials of Serenity Paladin & Ranger
Trials of Survival Barbarian & Rogue
Trials of Piety Cleric & Monk
Trials of Decimation Fighter & Wizard
Trials of Nature Druid & Ranger
Trials of Shadows Rogue & Sorcerer
Trials of Justice Monk & Paladin

Thanks to Mariamné for the excellent graphics

Other Resources

For a more detailed breakdown of all things Hero Class related, see this excellent document by Rilf, of Seven Days Hunting.

There is also a great talent calculator available that was put together by Kamikaze Assassin.



Richard was used as an example of what one may expect from the system.  Here are the two images provided in the preview:

Hero Class Sample Hero Card
Hero Class Sample Talents
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