This system is now live in game!Hero Classes are a way for fully ascended and leveled heroes to be improved upon even further. Each max level hero now has access to a new Talent and can increase their stats through the Talent Grid. The talents only become available once the hero is fully leveled and has their special skill maxed. Class Emblems are used to upgrade one's talents.
Quests & Emblems
Class Quests are also a new feature along with Hero Classes where the type of heroes that you may utilize must belong to just one of two classes, these quests serve as the primary means of obtaining Class Emblems.
Upon completion of the talent grid the hero will have a total of 20 talents.
Hero Classes & Talents
Talents may be acquired and leveled up through the Talent Grid, increasing the chance that they have to go into effect. Once fully completed the hero's chances of getting their talent going into effect will be 5x what is stated below. Click on the class to see its heroes and talent grid.
|Barbarian||Wound||6% chance to apply bleeding from any normal attack. The effect deals 60% of the damage done and lasts for 5 turns. This effect stacks.|
|Cleric||Manashield||7% chance to resist any negative mana effects or effects that prevent the use of special skills.|
|Druid||Companion||3% chance to summon a Thorn Minion after receiving any damage. The effect is applied at the end of the turn.|
|Fighter||Revive||6% chance to revive with 1HP after a fatal attack. The revive is applied at the end of the turn.|
|Monk||Resist||6% chance to resist status ailments.|
|Paladin||Protect||3% chance to get +25% defense for 2 turns after receiving any damage. The effect is applied at the end of the turn.|
|Ranger||Pierce||5% chance to bypass defensive buffs when attacking. This includes counter attacks.|
|Rogue||Evade||4% chance to dodge direct damage from offensive special skills.|
|Sorcerer||Delay||3% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing any normal damage. The effect is applied at the end of the turn.|
|Wizard||Jinx||5% chance to deal +15% extra damage per each active buff the enemies have. The extra damage applies to both normal attacks and special skills.|
There are also links on our Hero Information page to categories for each class.
Class Quests / TrialsEach trial restricts the use of heroes to only those which belong to one of two classes. Each trial consists of just three stages, an Easy (2500TP), a Medium (3500TP) and a Hard (4000TP).
|Trials of Strength||Barbarian & Fighter|
|Trials of Fortitude||Cleric & Druid|
|Trials of Mysticism||Sorcerer & Wizard|
|Trials of Serenity||Paladin & Ranger|
|Trials of Survival||Barbarian & Rogue|
|Trials of Piety||Cleric & Monk|
|Trials of Decimation||Fighter & Wizard|
|Trials of Nature||Druid & Ranger|
|Trials of Shadows||Rogue & Sorcerer|
|Trials of Justice||Monk & Paladin|
Thanks to Mariamné for the excellent graphics
For a more detailed breakdown of all things Hero Class related, see this excellent document by Rilf, of Seven Days Hunting.
Richard was used as an example of what one may expect from the system. Here are the two images provided in the preview: