Throughout many of the stages and quests of the game, players are set to face waves of enemies of various elements, more often two or three. The ordinary enemies encountered are called Monsters (or Mobs).

In some situations, the enemies are stronger and unqiue from others, sharing many properities with bosses. Those are called Elite Enemies (or Mini Bosses).

For Path of Valor Challenges and Daily Challenges the term 'enemy' refers to Monsters, Elite Enemies ('Mini Bosses'), Bosses, Titans and Heroes (in Raids).

Elite Enemies

See also: Special Stages#Realm

Elite enemies are specialized enemies that, unlike their ordinary counterparts, share mana and special skills like bosses and often dominant a single stage.

In Season 1, elite enemies are elementals, first appearing in S1: Province 3 with Doomers.

Enemy Element Special Skill First Introduced
Doomed Warrior Dark icon.png Dark Cursed Strike
  • Deals 185% damage to the target.
  • The target receives 24 poison damage over 6 turns.
S1: Province 3
Doomed Lord Vampiric Touch
  • Deals 185% damage to the target.
  • Heals the caster for 50% of damage dealt.
  • The target gets -18% defense for 6 turns.
Doomed Knight Dark Barrage
  • Deals 95% damage to all enemies.
  • All enemies get -18% attack for 6 turns.
Lesser Nature Elemental Nature icon.png Nature Blinding Curse
  • Deals 95% damage to all enemies.
  • All enemies get -19% accuracy for 4 turns. Chance to miss also applies to offensive special skills.
S1: Province 6
Lesser Nature Elemental Entangling Shot
  • Deals 285% damage to the target.
  • The target gets -18% attack for 6 turns.
Epic Nature Elemental Dark Barrage
  • Deals 95% damage to all enemies.
  • All enemies get -18% attack for 6 turns.
Lesser Rock Elemental Holy icon.png Holy Blinding Curse
  • Deals 95% damage to all enemies.
  • All enemies get -19% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills.
S1: Province 9
Lesser Rock Elemental Boulder Smash
  • Deals 260% damage to the target.
  • The target gets -18% defense for 6 turns.
Fierce Rock Elemental Landslide
  • Deals 95% damage to all enemies.
  • All enemies get -18% attack for 6 turns.
Lesser Water Elemental Ice icon.png Ice Cold Blast
  • Deals 195% damage to the target.
S1: Province 13
Lesser Water Elemental Chilling Slash
  • Deals 260% damage to the target.
  • The target gets -18% defense for 6 turns.
Epic Water Elemental Dark Barrage
  • Deals 95% damage to all enemies.
  • All enemies get -18% attack for 6 turns.
Lesser Fire Elemental Fire icon.png Fire Fireball
  • Deals 195% damage to the target.
S1: Province 19
Lesser Fire Elemental Fire icon.png Harmonic Slam
  • Deals 260% damage to the target.
  • The target gets -19% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills.
Epic Fire Elemental Fire icon.png Fireball
  • Deals 105% damage to all enemies.
  • All enemies receive 204 Burn damage over 6 turns.

In Season 3, the elite enemies vary between Realms, Midgard introducing the Valkyries.

Enemy Element Special Skill First Introduced
Valkyrie Defender Nature icon.png Nature Valkyrie Resistance
  • All allies get +30% attack for 2 turns.
  • All allies are immune to buff dispels for 2 turns.
  • All allies regenerate a moderate amount of mana over 2 turns.
S3: Province 1
Valkyrie Ambassador Dark icon.png Dark Valkyrie Rush
  • Deals 65% damage to the target and nearby enemies.
  • Stack: The caster gets +5% attack. The maximum size of stack is 10.
Mist Holy icon.png Holy Valkyrie Charge
  • Deals 125% damage to the target and nearby enemies.
  • The target and nearby enemies are immune to new buffs for 3 turns.
  • The target and nearby enemies get -18% defense against Special Skills for 3 turns.
  • The target and nearby enemies get -48% mana generation for 3 turns.
Norn of the Past Holy icon.png Holy Twisted Destiny
  • Deals 145% damage to the target.
  • The target becomes weak against the element they are strong against for 4 turns. They stay weak agaisnt the element they are normally weak against.
S3: Province 5
Norn of the Present Ice icon.png Ice
Norn of the Future Holy icon.png Holy
Norns Twist of Fate
  • Deals 225% damage to the target and nearby enemies.
  • The target and nearby enemies become weak against the element they are strong against for 4 turns. They stay weak against the element they are normally weak against.
Icy Draugr Ice icon.png Ice Frost Bound Blade
  • Deals 185% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies can't gain mana for 3 turns.
  • The target and nearby enemies get -18% defense against Special Skills for 3 turns.
S3: Province 8
Freezing Draugr Dark icon.png Dark Freezing Cold Cutter
  • Deals 185% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies get -18% defense for 3 turns.
  • The target and nearby enemies get -18% attack for 3 turns.
Nordri Ice icon.png Ice Frosty Axes
  • Deals 205% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies get -38% defense against Ice for 4 turns.
Jott Ice Boom
  • Deals 160% damage to all enemies.
  • All Ice shields on the board become enhanced. Enhanced shields have +48% attack when cast from attacker side and -49% attack when cast from defender side.
S3: Province 9 (as an Elite Stage Boss)

Bosses

Bosses are often a single target or multiple targets faced at the final wave of a stage who yield a special skill and mana, like the heroes that players utilize in battle.

For Season 1, the final boss on the map is Dark Lord; in Season 2, the final boss is Ursena.

Unique Enemies

Under certain events, a unique enemy is introduce with an extremely rare chance of replacing a normal enemy. These enemies net players a coin for the specific events they appear in.

Enemy Element Specialty Appearance(s)
Orichalcum Seahorse Holy icon.png Holy Upon defeating the enemy, drops 2 to 10 Atlantis coin icon.png Atlantis Coins. Atlantis Rise
Suspicious Chest Dark icon.png Dark

(Pirates)

Enemy shields all incoming attacks for 2 turns before striking.

Upon defeating the enemy, drops 1 Challenge coin.png Challenge Coin.
Challenge Event
Fire icon.png Fire

(Grimforest)

Holy icon.png Holy

(Teltoc)

Ice icon.png Ice

(Avalon)

Nature icon.png Nature

(Wonderland)

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