In battles of the map stages and quests, the player's team face waves of enemies of various elements, more often two or three. The ordinary enemies encountered are called Monsters (or colloquially Mobs).
In some situations, the enemies are stronger and unique from others, sharing Special Skills with bosses. Those are called Elite Enemies (or colloquially Mini Bosses).
For Path of Valor Challenges and Daily Challenges the term 'enemy' refers to Monsters including Elite Enemies and bosses as well as Titans and Heroes in Raids.
Elite Enemies[]
- See also Special Stages#Realm
Elite enemies are specialized enemies that, unlike rank-and-file ones, have a mana bar and special skills like bosses and usually fill a whole stage. They appear in Season 1 and 3; their stages are marked on the map with crossed swords/wings. All enemies in Season 5 are elite with unique passive abilities; each stage in every province list these enemies (e.g. S5: Province 1).
One Path of Valor daily challenge is "Defeat 10 Elite Enemies". All stages in Season 1 have at most 9 of them ("standard" final bosses do not count). Some Season 3 stages like S3: Province 4 Stage 4 have 10, but the standard cost of 6 World Energy is the same as attacking twice in S1; it becomes advantageous during Valhalla Forever.
In Season 1, elite enemies first appear in S1: Province 3 with Doomed fighters, followed by elementals.
Enemy; Special Skill | Element; Introduced | |
---|---|---|
Doomed Warrior: Cursed Strike
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Dark S1: Province 3 | |
Doomed Lord: Vampiric Touch
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Doomed Knight: Dark Barrage
| ||
Lesser Nature Elemental: Blinding Curse
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Nature S1: Province 6 | |
Lesser Nature Elemental: Entangling Shot
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Epic Nature Elemental: Dark Barrage
| ||
Lesser Rock Elemental: Blinding Curse
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Holy S1: Province 9 | |
Lesser Rock Elemental: Boulder Smash
| ||
Fierce Rock Elemental: Landslide
| ||
Lesser Water Elemental: Cold Blast
|
Ice S1: Province 13 | |
Lesser Water Elemental: Chilling Slash
| ||
Epic Water Elemental: Dark Barrage
| ||
Lesser Fire Elemental: Fireball
|
Fire S1: Province 19 | |
Lesser Fire Elemental: Harmonic Slam
| ||
Epic Fire Elemental: Fireball
|
In Season 3, the elite enemies vary between Realms, Midgard introducing the Valkyries.
Enemy; Special Skill | Introduced; Element | |
---|---|---|
Valkyrie Defender: Valkyrie Resistance
|
S3: Province 1 Nature | |
Valkyrie Ambassador: Valkyrie Rush
|
S3: Province 1 Dark | |
Mist: Valkyrie Charge
|
S3: Province 1 Holy | |
Norn of the Past: Twisted Destiny
|
S3: Province 5 Holy | |
Norn of the Present: Twisted Destiny
|
S3: Province 5 Ice | |
Norn of the Future; Twisted Destiny
|
S3: Province 5 Holy | |
Norns; Twist of Fate
| ||
Icy Draugr; Frost Bound Blade
|
S3: Province 8 Ice | |
Freezing Draugr; Freezing Cold Cutter
|
S3: Province 8 Dark | |
Nordri; Frosty Axes
|
S3: Province 8 Ice | |
Jott; Ice Boom
|
S3: Province 9 Ice (as an Elite Stage Boss) | |
Feral Wolverine; Sock and Block
|
S3: Province 13 Holy | |
Fierce Wolverine; Hack and Slash
|
S3: Province 13 Nature | |
Almur; Shadow Sweep | ||
Fura; Nightglade Pollen
|
S3: Province 15 Dark (as an Elite Stage Boss) | |
Lesser Frost Elemental; Hyperborean Hook
|
S3: Province 17 Ice | |
Lesser Frost Elemental; Solid Frozen Fist
| ||
Epic Frost Elemental; Polar Night Blizzard
| ||
Draugr Overseer Strike from the Shadows
|
S3: Province 22 Dark | |
Draugr Bulwark; Unfeeling Assailing
|
S3: Province 22 Fire | |
Stonecleave; Dire Ghost
|
S3: Province 22 Dark | |
Shadereave; Eternal Servitude
|
S3: Province 23 Fire | |
Lesser Fire Elementals and Epic Fire Elementals reappear in the Elite Stages of Muspelheim. | ||
Badger Sentinel; Lookout's Refreshment
|
S3: Province 29 Nature | |
Badger Guardian; False Treat
|
S3: Province 29 Dark | |
Alfrike; Cube of Dark Realm
|
S3: Province 29 Dark (as an Elite Stage Boss) | |
Kadilen; Eclipse Shield
|
S3: Province 30 Nature | |
Elkanen; Crescent Spear
| ||
Gullinbursti; Angry Boar
|
S3: Province 33 Holy | |
Fenrir; Sargantuan Bite
|
S3: Province 33 Ice (as an Elite Stage Boss) | |
Surtur; Fury of the Fire Giants
|
S3: Province 34 Fire (as an Elite Stage Boss) | |
Ymir; Might of the Ice Giants
|
S3: Province 35 Ice (as an Elite Stage Boss) |
Bosses[]
- See also: Special Stages#Unique Boss
Bosses are often a single target or multiple targets faced at the final wave of a stage who yield a special skill and mana, like the heroes that players utilize in battle.
For Season 1, the final boss on the map is Dark Lord; in Season 2, the final boss is Ursena. The final boss of Season 3 features recurring bosses Ymir and Surtur and the true boss Nidhogg. Season 4's final boss is a three-wave boss fight against Demi-Moreau, and Season 5 leads to a face-off against Set.
Featured boss for Mysteries of the Deep is against Domiventus.
Unique Enemies[]
In certain Events, a unique enemy is introduced with an rare chance of replacing a normal enemy. These enemies net the player a coin or several for the specific events they appear in.
Enemy | Element | Specialty | Appears |
---|---|---|---|
Dunes Scarab | Holy | Upon defeating the enemy, has a chance to drop Dunes Coins. | Judgment of Dunes |
Midgard Gnome | Fire | Upon defeating the enemy, has a chance to drop Valhalla Coins. | Valhalla Forever |
Orichalcum Seahorse | Holy | Upon defeating the enemy, drops 2 to 10 Atlantis Coins. | Atlantis Rises |
Suspicious Chest | Dark (Pirates and Villains) |
Enemy shields all incoming attacks for 2 turns before striking. Upon defeating the enemy, drops 1 Challenge Coin. |
Challenge Event |
Fire (Grimforest and Mighty Pets) | |||
Holy (Teltoc, Starfall, Opera) | |||
Ice (Avalon, Slayers, Carnival) | |||
Nature (Wonderland and Gargoyles) | |||
Underwild Bat | Dark | Enemy shields all incoming attacks for 2 turns before striking. Upon defeating the enemy, has a chance to drop Underwild Coins. |
Tremors of Underwild |
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