Cleric is a defensive Hero Class with a passive chance to resist mana effects and special skill locks. There are two Class Quests associated with it to acquire Class Emblems, which may then be used to acquire talents within the Cleric class to further enhance the hero. Classes are available to all heroes, although it is widely recommended not using the emblems on 1* and 2* heroes.
Clerics[]
There are currently 112 clerics.
1* | 2* | 3* | 4* | 5* |
---|---|---|---|---|
Cleric Talent Grid[]
Costs below are declared for 3*/4*/5*. There are four levels of emblem costs:
- Standard: 7 / 15 / 50
Talent: 14 / 30 / 65
Expensive: 17 / 40 / 125
Final: 35 / 70 / 250
- Standard: 7 / 15 / 50
Costs are shown in the middle column. Talents are highlighted. While you may choose every single option in the middle column, you may only choose the right side or the left side in-between. This means that for your second two choices you may train either Health + Defense or Defense + Attack, but you cannot mix-and-match Health + Attack.
Manashield 14 / 30 / 65 |
||
Health | 7 / 15 / 50 | Defense |
Defense | 7 / 15 / 50 | Attack |
Manashield 14 / 30 / 65 |
||
Attack | 7 / 15 / 50 | Health |
Defense | 7 / 15 / 50 | Attack |
Manashield 14 / 30 / 65 |
||
Attack % | 17 / 40 / 125 | Defense % |
Health | 7 / 15 / 50 | Attack |
Health % 17 / 40 / 125 |
||
Defense | 7 / 15 / 50 | Health |
Manashield 14 / 30 / 65 |
||
Health | 7 / 15 / 50 | Attack |
Attack | 7 / 15 / 50 | Defense |
Manashield 14 / 30 / 65 |
||
Defense | 7 / 15 / 50 | Attack |
Health | 7 / 15 / 50 | Defense |
Health 14 / 30 / 65 |
||
Critical % | 17 / 40 / 125 | Mana |
Healing % 35 / 70 / 250 |