Ascension is denoted by the number of golden/grey chevrons on each hero card. Each new level of ascension increases the attack, defense, and health of the hero significantly. It also levels up the hero's Special Skill.
- 1* heroes ascend once
- 2* and 3* heroes ascend twice
- 4* and 5* heroes ascend three times
How to Ascend[]
A hero may only ascend when they have leveled up to their current maximum level, at which point their Level Up button will be greyed out and no longer available until you ascend. Each time your hero ascends it will increase their maximum level potential by 10 and will reset their level back to 1, as well as slightly increasing their stats. Ascension costs specific ascension materials which are dependent on the ascension level itself as well as the color/element of the hero. Once the hero has reached the maximum ascension tier, the Ascend button will become grey and unusable.
Effects on Leveling[]
A Hero's Rarity (denoted by stars ) determines both its maximum level potential, as well as the number of times that it may ascend. Each ascension also increases a hero's maximum level potential by 10. All heroes begin at the 1st tier of ascension.
Stars | 1st Ascention | 2nd Ascention | 3rd Ascention | 4th Ascention |
---|---|---|---|---|
1 | 10 | 20 | ---- | ---- |
2 | 20 | 30 | 40 | ---- |
3 | 30 | 40 | 50 | ---- |
4 | 40 | 50 | 60 | 70 |
5 | 50 | 60 | 70 | 80 |
Ascension of 1* Heroes[]
1*/Common Heroes may only ascend once, as soon as they reach Level 10, making their maximum tier 2. The required ascension material is the most common, 1* kind found throughout Season 1 (Rugged Clothes starting in S1: Province 2).
Element | All require 2,500 Food |
---|---|
Fire, Nature or Holy | 1 Practice Sword |
Ice | 1 Rugged Clothes |
Dark | 1 Training Manual |
Ascension of 2* Heroes[]
Element | 2nd Tier | 3rd Tier |
---|---|---|
All | 17,500 Food | 57,900 Food |
Fire, Ice, Holy, Dark |
1 Adventurer's Kit 1 Training Manual |
1 Training Manual 2 Leather Armor |
Nature | 1 Practice Sword 1 Rugged Clothes |
1 Rugged Clothes 2 Wooden Shields |
2*/Uncommon heroes can ascend twice. The ascension materials depend on the element, i. e. Nature differs from the other four, which require the same. All of them are found anywhere throughout Season 1 (technically, Adventurer's Kit starts in S1: Province 2).
Ascension of 3* Heroes[]
3*/Rare heroes can ascend twice. Required ascension materials depend on their element ( Fire has the same ones as Holy and Nature as Dark) and may all be found in Season 1.
Element | 2nd Tier | 3rd Tier |
---|---|---|
All | 57,900 Food | 132,000 Food, 2 Sharpening Stones |
Fire | Training Manual, 2 Leather Armor | 2 Leather Armor, 3 Arcane Scripts |
Ice | Training Manual, 2 Leather Armor | 2 Leather Armor, 3 Strong Ropes |
Nature | Rugged Clothes, 2 Wooden Shields | 2 Wooden Shields, 3 Daggers |
Holy | Training Manual, 2 Leather Armor | 2 Leather Armor, 3 Strong Ropes |
Dark | Rugged Clothes, 2 Wooden Shields | 2 Wooden Shields, 3 Daggers |
Ascension of 4* Heroes[]
Oftentimes the limitation on being able to improve your team is the scarcity of high level ascension materials (also known as the 'Mat Wall'). The rare ascension materials required for Tier 4 ascension below are only obtainable via: Titans, Wars, Chests, Rare Quests and Atlantis Summons.
Element | Requirements | ||
---|---|---|---|
All Elements: | 132,000 Food 2 Sharpening Stones | ||
Fire | 2 Leather Armor | 3 Arcane Scripts | |
Ice | 2 Leather Armor | 3 Strong Ropes | |
Nature | 2 Leather Armor | 3 Strong Ropes | |
Holy | 2 Leather Armor | 3 Arcane Scripts | |
Dark | 2 Leather Armor | 3 Strong Ropes |
Element | Requirements | ||
---|---|---|---|
All Elements: | 273,000 Food 2 Tall Boots | ||
Fire | 3 Arcane Scripts | 3 Chainmail Shirts | |
Ice | 3 Battle Manuals | 3 Chainmail Shirts | |
Nature | 3 Daggers | 3 Scabbards | |
Holy | 3 Arcane Scripts | 3 Chainmail Shirts | |
Dark | 3 Daggers | 3 Scabbards |
Element | Requirements | ||
---|---|---|---|
All Elements: | 442,000 Food 1 Compass 1 Fine Gloves | ||
Fire | 3 Chainmail Shirts | 4 Hidden Blades | |
Ice | 3 Battle Manuals | 4 Warm Capes | |
Nature | 3 Scabbards | 4 Sturdy Shields | |
Holy | 3 Chainmail Shirts | 4 Orbs of Magic | |
Dark | 3 Scabbards | 4 Trap Tools |
Ascension of 5* Heroes[]
Oftentimes the limitation on being able to improve your team is the scarcity of high level ascension materials (also known as the 'Mat Wall'). The rare ascension materials required for Tier 4 (and some of Tier 3) ascension below are only obtainable via: Titans, Wars,Chests, Rare Quests and Atlantis Summons.
Element | Requirements | ||
---|---|---|---|
All Elements: | 273,000 Food 2 Tall Boots | ||
Fire | 3 Arcane Scripts | 3 Chainmail Shirts | |
Ice | 3 Battle Manuals | 3 Strong Ropes | |
Nature | 3 Daggers | 3 Scabbards | |
Holy | 3 Arcane Scripts | 3 Chainmail Shirts | |
Dark | 3 Daggers | 3 Scabbards |
Element | Requirements | ||
---|---|---|---|
All Elements: | 442,000 Food 1 Compass 1 Fine Gloves | ||
Fire | 3 Chainmail Shirts | 4 Hidden Blades | |
Ice | 3 Battle Manuals | 4 Warm Capes | |
Nature | 3 Scabbards | 4 Sturdy Shields | |
Holy | 3 Chainmail Shirts | 4 Orbs of Magic | |
Dark | 3 Scabbards | 4 Trap Tools |
Element | Requirements | ||
---|---|---|---|
All Elements: | 708,000 Food 1 Damascus Blade 1 Tome of Tactics | ||
Fire | 4 Hidden Blades | 6 Mystic Rings | |
Ice | 4 Warm Capes | 6 Farsight Telescopes | |
Nature | 4 Sturdy Shields | 6 Mysterious Tonics | |
Holy | 4 Orbs of Magic | 6 Poison Darts | |
Dark | 4 Trap Tools | 6 Royal Tabards |
Ascension Calculators and More[]
CheTranqui has also put together an Ascension Calculator for the final few tiers of 4* and 5* ascension. Copy the spreadsheet and keep easy track of your rare ascension materials!
Image depicting final-tier ascension items for 4* and 5* heroes (thanks N.o.X. !):
OtherRelevant Resources:
- VIGERP.com for providing much of the 1* and 2* data above.
- Gune0303 for their excellent work on the Empires & Puzzles Ascension Calculator for the 3*, 4*, and 5* information.
- Coppersky's Ascension 4* and 5* chart
Ascension Crystals[]
Ascension Crystals are new additions as part of V60, function similar to Aether Crystals. When the Ascension Summon is active, the accumulation of 10 Ascension Crystals for a single pull or 90 Ascension Crystals for a 10-pull can be performed to pull a collection of unfarmable ascension materials or Emblems, and Trainer Heroes.
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